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Issue 1968363002: SurfaceAggregator should check whether output is secure when drawin (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <vector> 5 #include <vector>
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/time/time.h" 8 #include "base/time/time.h"
9 #include "cc/debug/lap_timer.h" 9 #include "cc/debug/lap_timer.h"
10 #include "cc/quads/draw_quad.h" 10 #include "cc/quads/draw_quad.h"
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66 gfx::PointF uv_top_left(0, 0); 66 gfx::PointF uv_top_left(0, 0);
67 gfx::PointF uv_bottom_right(1, 1); 67 gfx::PointF uv_bottom_right(1, 1);
68 SkColor background_color = SK_ColorRED; 68 SkColor background_color = SK_ColorRED;
69 float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f}; 69 float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
70 bool y_flipped = false; 70 bool y_flipped = false;
71 bool nearest_neighbor = true; 71 bool nearest_neighbor = true;
72 72
73 quad->SetNew(shared_state_, rect, rect, rect, resource_id, 73 quad->SetNew(shared_state_, rect, rect, rect, resource_id,
74 premultiplied_alpha, uv_top_left, uv_bottom_right, 74 premultiplied_alpha, uv_top_left, uv_bottom_right,
75 background_color, vertex_opacity, y_flipped, 75 background_color, vertex_opacity, y_flipped,
76 nearest_neighbor); 76 nearest_neighbor, false);
77 quads->push_back(quad); 77 quads->push_back(quad);
78 } 78 }
79 } 79 }
80 80
81 void RunIterateResourceTest(const std::string& test_name, int quad_count) { 81 void RunIterateResourceTest(const std::string& test_name, int quad_count) {
82 CreateRenderPass(); 82 CreateRenderPass();
83 std::vector<DrawQuad*> quads; 83 std::vector<DrawQuad*> quads;
84 GenerateTextureDrawQuads(quad_count, &quads); 84 GenerateTextureDrawQuads(quad_count, &quads);
85 85
86 timer_.Reset(); 86 timer_.Reset();
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104 }; 104 };
105 105
106 TEST_F(DrawQuadPerfTest, IterateResources) { 106 TEST_F(DrawQuadPerfTest, IterateResources) {
107 RunIterateResourceTest("10_quads", 10); 107 RunIterateResourceTest("10_quads", 10);
108 RunIterateResourceTest("100_quads", 100); 108 RunIterateResourceTest("100_quads", 100);
109 RunIterateResourceTest("500_quads", 500); 109 RunIterateResourceTest("500_quads", 500);
110 } 110 }
111 111
112 } // namespace 112 } // namespace
113 } // namespace cc 113 } // namespace cc
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