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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_provider.h" | 5 #include "content/browser/gamepad/gamepad_provider.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <string.h> | 8 #include <string.h> |
9 #include <cmath> | 9 #include <cmath> |
10 #include <set> | 10 #include <set> |
11 #include <utility> | 11 #include <utility> |
12 #include <vector> | 12 #include <vector> |
13 | 13 |
14 #include "base/bind.h" | 14 #include "base/bind.h" |
15 #include "base/location.h" | 15 #include "base/location.h" |
16 #include "base/logging.h" | 16 #include "base/logging.h" |
17 #include "base/single_thread_task_runner.h" | 17 #include "base/single_thread_task_runner.h" |
18 #include "base/third_party/dynamic_annotations/dynamic_annotations.h" | 18 #include "base/third_party/dynamic_annotations/dynamic_annotations.h" |
19 #include "base/thread_task_runner_handle.h" | |
20 #include "base/threading/thread.h" | 19 #include "base/threading/thread.h" |
21 #include "base/threading/thread_restrictions.h" | 20 #include "base/threading/thread_restrictions.h" |
| 21 #include "base/threading/thread_task_runner_handle.h" |
22 #include "build/build_config.h" | 22 #include "build/build_config.h" |
23 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 23 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
24 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" | 24 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" |
25 #include "content/browser/gamepad/gamepad_service.h" | 25 #include "content/browser/gamepad/gamepad_service.h" |
26 #include "content/common/gamepad_hardware_buffer.h" | 26 #include "content/common/gamepad_hardware_buffer.h" |
27 #include "content/common/gamepad_messages.h" | 27 #include "content/common/gamepad_messages.h" |
28 #include "content/common/gamepad_user_gesture.h" | 28 #include "content/common/gamepad_user_gesture.h" |
29 #include "content/public/browser/browser_thread.h" | 29 #include "content/public/browser/browser_thread.h" |
30 | 30 |
31 using blink::WebGamepad; | 31 using blink::WebGamepad; |
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325 } | 325 } |
326 if (!had_gesture_before && ever_had_user_gesture_) { | 326 if (!had_gesture_before && ever_had_user_gesture_) { |
327 // Initialize pad_states_ for the first time. | 327 // Initialize pad_states_ for the first time. |
328 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 328 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
329 pad_states_.get()[i].SetPad(pads.items[i]); | 329 pad_states_.get()[i].SetPad(pads.items[i]); |
330 } | 330 } |
331 } | 331 } |
332 } | 332 } |
333 | 333 |
334 } // namespace content | 334 } // namespace content |
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