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Side by Side Diff: src/core/SkImageCacherator.cpp

Issue 1967743003: Minor GrRenderTarget retraction (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: more clean up Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmap.h" 8 #include "SkBitmap.h"
9 #include "SkBitmapCache.h" 9 #include "SkBitmapCache.h"
10 #include "SkImage_Base.h" 10 #include "SkImage_Base.h"
(...skipping 273 matching lines...) Expand 10 before | Expand all | Expand 10 after
284 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kCompressed_LockTextureP ath, 284 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kCompressed_LockTextureP ath,
285 kLockTexturePathCount); 285 kLockTexturePathCount);
286 return set_key_and_return(tex, key); 286 return set_key_and_return(tex, key);
287 } 287 }
288 } 288 }
289 289
290 // 4. Ask the generator to return YUV planes, which the GPU can convert 290 // 4. Ask the generator to return YUV planes, which the GPU can convert
291 { 291 {
292 ScopedGenerator generator(this); 292 ScopedGenerator generator(this);
293 Generator_GrYUVProvider provider(generator); 293 Generator_GrYUVProvider provider(generator);
294 GrTexture* tex = provider.refAsTexture(ctx, desc, true); 294 sk_sp<GrTexture> tex = provider.refAsTexture(ctx, desc, true);
295 if (tex) { 295 if (tex) {
296 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kYUV_LockTexturePath, 296 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kYUV_LockTexturePath,
297 kLockTexturePathCount); 297 kLockTexturePathCount);
298 return set_key_and_return(tex, key); 298 return set_key_and_return(tex.release(), key);
299 } 299 }
300 } 300 }
301 301
302 // 5. Ask the generator to return RGB(A) data, which the GPU can convert 302 // 5. Ask the generator to return RGB(A) data, which the GPU can convert
303 SkBitmap bitmap; 303 SkBitmap bitmap;
304 if (this->tryLockAsBitmap(&bitmap, client, chint)) { 304 if (this->tryLockAsBitmap(&bitmap, client, chint)) {
305 GrTexture* tex = nullptr; 305 GrTexture* tex = nullptr;
306 if (willBeMipped) { 306 if (willBeMipped) {
307 tex = GrGenerateMipMapsAndUploadToTexture(ctx, bitmap); 307 tex = GrGenerateMipMapsAndUploadToTexture(ctx, bitmap);
308 } 308 }
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332 } 332 }
333 333
334 #else 334 #else
335 335
336 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam s&, 336 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam s&,
337 const SkImage* client, SkImage::Cach ingHint) { 337 const SkImage* client, SkImage::Cach ingHint) {
338 return nullptr; 338 return nullptr;
339 } 339 }
340 340
341 #endif 341 #endif
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