| Index: third_party/WebKit/Source/modules/vr/VRPose.cpp | 
| diff --git a/third_party/WebKit/Source/modules/vr/VRPose.cpp b/third_party/WebKit/Source/modules/vr/VRPose.cpp | 
| index 91d71199d57e6693a9f760f9def7fff139012aae..b68db6a001e4720008a4f7182b74c6ab13468ee2 100644 | 
| --- a/third_party/WebKit/Source/modules/vr/VRPose.cpp | 
| +++ b/third_party/WebKit/Source/modules/vr/VRPose.cpp | 
| @@ -8,29 +8,12 @@ namespace blink { | 
|  | 
| namespace { | 
|  | 
| -DOMFloat32Array* vecToFloat32Array(const mojom::blink::VRVector4Ptr& vec) | 
| +DOMFloat32Array* mojoArrayToFloat32Array(const mojo::WTFArray<float>& vec) | 
| { | 
| -    if (!vec.is_null()) { | 
| -        DOMFloat32Array* out = DOMFloat32Array::create(4); | 
| -        out->data()[0] = vec->x; | 
| -        out->data()[1] = vec->y; | 
| -        out->data()[2] = vec->z; | 
| -        out->data()[3] = vec->w; | 
| -        return out; | 
| -    } | 
| -    return nullptr; | 
| -} | 
| +    if (vec.is_null()) | 
| +        return nullptr; | 
|  | 
| -DOMFloat32Array* vecToFloat32Array(const mojom::blink::VRVector3Ptr& vec) | 
| -{ | 
| -    if (!vec.is_null()) { | 
| -        DOMFloat32Array* out = DOMFloat32Array::create(3); | 
| -        out->data()[0] = vec->x; | 
| -        out->data()[1] = vec->y; | 
| -        out->data()[2] = vec->z; | 
| -        return out; | 
| -    } | 
| -    return nullptr; | 
| +    return DOMFloat32Array::create(&(vec.front()), vec.size()); | 
| } | 
|  | 
| } // namespace | 
| @@ -40,18 +23,18 @@ VRPose::VRPose() | 
| { | 
| } | 
|  | 
| -void VRPose::setPose(const mojom::blink::VRSensorStatePtr& state) | 
| +void VRPose::setPose(const mojom::blink::VRPosePtr& state) | 
| { | 
| if (state.is_null()) | 
| return; | 
|  | 
| m_timeStamp = state->timestamp; | 
| -    m_orientation = vecToFloat32Array(state->orientation); | 
| -    m_position = vecToFloat32Array(state->position); | 
| -    m_angularVelocity = vecToFloat32Array(state->angularVelocity); | 
| -    m_linearVelocity = vecToFloat32Array(state->linearVelocity); | 
| -    m_angularAcceleration = vecToFloat32Array(state->angularAcceleration); | 
| -    m_linearAcceleration = vecToFloat32Array(state->linearAcceleration); | 
| +    m_orientation = mojoArrayToFloat32Array(state->orientation); | 
| +    m_position = mojoArrayToFloat32Array(state->position); | 
| +    m_angularVelocity = mojoArrayToFloat32Array(state->angularVelocity); | 
| +    m_linearVelocity = mojoArrayToFloat32Array(state->linearVelocity); | 
| +    m_angularAcceleration = mojoArrayToFloat32Array(state->angularAcceleration); | 
| +    m_linearAcceleration = mojoArrayToFloat32Array(state->linearAcceleration); | 
| } | 
|  | 
| DEFINE_TRACE(VRPose) | 
|  |