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Side by Side Diff: third_party/WebKit/public/platform/modules/vr/vr_service.mojom

Issue 1967633002: Updated VRService to match the latest Blink WebVR interface. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: And we're back to removing all the array size checks Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 module blink.mojom; 5 module blink.mojom;
6 6
7 struct VRVector3 {
8 float x;
9 float y;
10 float z;
11 };
12
13 struct VRVector4 {
14 float x;
15 float y;
16 float z;
17 float w;
18 };
19
20 struct VRRect {
21 int32 x;
22 int32 y;
23 int32 width;
24 int32 height;
25 };
26
27 // A field of view, given by 4 degrees describing the view from a center point. 7 // A field of view, given by 4 degrees describing the view from a center point.
28 struct VRFieldOfView { 8 struct VRFieldOfView {
29 float upDegrees; 9 float upDegrees;
30 float downDegrees; 10 float downDegrees;
31 float leftDegrees; 11 float leftDegrees;
32 float rightDegrees; 12 float rightDegrees;
33 }; 13 };
34 14
35 // A sensor's position, orientation, velocity, and acceleration state at the 15 // A display's position, orientation, velocity, and acceleration state at the
36 // given timestamp. 16 // given timestamp.
37 struct VRSensorState { 17 struct VRPose {
38 double timestamp; 18 double timestamp;
39 uint32 frameIndex; 19 array<float, 4>? orientation;
40 VRVector4? orientation; 20 array<float, 3>? position;
41 VRVector3? position; 21 array<float, 3>? angularVelocity;
42 VRVector3? angularVelocity; 22 array<float, 3>? linearVelocity;
43 VRVector3? linearVelocity; 23 array<float, 3>? angularAcceleration;
44 VRVector3? angularAcceleration; 24 array<float, 3>? linearAcceleration;
45 VRVector3? linearAcceleration;
46 }; 25 };
47 26
48 // Information about the optical properties for an eye in an HMD. 27 struct VRDisplayCapabilities {
49 struct VREyeParameters { 28 bool hasOrientation;
50 VRFieldOfView minimumFieldOfView; 29 bool hasPosition;
51 VRFieldOfView maximumFieldOfView; 30 bool hasExternalDisplay;
52 VRFieldOfView recommendedFieldOfView; 31 bool canPresent;
53 VRVector3 eyeTranslation;
54 VRRect renderRect;
55 }; 32 };
56 33
57 // Information pertaining to Head Mounted Displays. 34 // Information about the optical properties for an eye in a VRDisplay.
58 struct VRHMDInfo { 35 struct VREyeParameters {
59 VREyeParameters leftEye; 36 VRFieldOfView fieldOfView;
60 VREyeParameters rightEye; 37 array<float, 3> offset;
38 uint32 renderWidth;
39 uint32 renderHeight;
61 }; 40 };
62 41
63 struct VRDeviceInfo { 42 struct VRStageParameters {
43 array<float, 16> standingTransform;
44 float sizeX;
45 float sizeZ;
46 };
47
48 struct VRDisplay {
64 uint32 index; 49 uint32 index;
65 string deviceName; 50 string displayName;
66 VRHMDInfo? hmdInfo; 51 VRDisplayCapabilities capabilities;
52 VRStageParameters? stageParameters;
53 VREyeParameters leftEye;
54 VREyeParameters rightEye;
67 }; 55 };
68 56
69 interface VRService { 57 interface VRService {
70 GetDevices() => (array<VRDeviceInfo> devices); 58 GetDisplays() => (array<VRDisplay> displays);
71 [Sync] 59 [Sync]
72 GetSensorState(uint32 index) => (VRSensorState state); 60 GetPose(uint32 index) => (VRPose pose);
73 ResetSensor(uint32 index); 61 ResetPose(uint32 index);
74 }; 62 };
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