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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef VRPose_h | 5 #ifndef VRPose_h |
| 6 #define VRPose_h | 6 #define VRPose_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
| 9 #include "core/dom/DOMTypedArray.h" | 9 #include "core/dom/DOMTypedArray.h" |
| 10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 } | 22 } |
| 23 | 23 |
| 24 double timeStamp() const { return m_timeStamp; } | 24 double timeStamp() const { return m_timeStamp; } |
| 25 DOMFloat32Array* orientation() const { return m_orientation; } | 25 DOMFloat32Array* orientation() const { return m_orientation; } |
| 26 DOMFloat32Array* position() const { return m_position; } | 26 DOMFloat32Array* position() const { return m_position; } |
| 27 DOMFloat32Array* angularVelocity() const { return m_angularVelocity; } | 27 DOMFloat32Array* angularVelocity() const { return m_angularVelocity; } |
| 28 DOMFloat32Array* linearVelocity() const { return m_linearVelocity; } | 28 DOMFloat32Array* linearVelocity() const { return m_linearVelocity; } |
| 29 DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration;
} | 29 DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration;
} |
| 30 DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; } | 30 DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; } |
| 31 | 31 |
| 32 void setPose(const mojom::blink::VRSensorStatePtr&); | 32 void setPose(const mojom::blink::VRPosePtr&); |
| 33 | 33 |
| 34 DECLARE_VIRTUAL_TRACE(); | 34 DECLARE_VIRTUAL_TRACE(); |
| 35 | 35 |
| 36 private: | 36 private: |
| 37 VRPose(); | 37 VRPose(); |
| 38 | 38 |
| 39 double m_timeStamp; | 39 double m_timeStamp; |
| 40 Member<DOMFloat32Array> m_orientation; | 40 Member<DOMFloat32Array> m_orientation; |
| 41 Member<DOMFloat32Array> m_position; | 41 Member<DOMFloat32Array> m_position; |
| 42 Member<DOMFloat32Array> m_angularVelocity; | 42 Member<DOMFloat32Array> m_angularVelocity; |
| 43 Member<DOMFloat32Array> m_linearVelocity; | 43 Member<DOMFloat32Array> m_linearVelocity; |
| 44 Member<DOMFloat32Array> m_angularAcceleration; | 44 Member<DOMFloat32Array> m_angularAcceleration; |
| 45 Member<DOMFloat32Array> m_linearAcceleration; | 45 Member<DOMFloat32Array> m_linearAcceleration; |
| 46 }; | 46 }; |
| 47 | 47 |
| 48 } // namespace blink | 48 } // namespace blink |
| 49 | 49 |
| 50 #endif // VRPose_h | 50 #endif // VRPose_h |
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