| Index: src/gpu/batches/GrPLSPathRenderer.cpp
|
| diff --git a/src/gpu/batches/GrPLSPathRenderer.cpp b/src/gpu/batches/GrPLSPathRenderer.cpp
|
| index c26b4c02435fc23571117781c8671cc8cad659dd..46993c7f33aa4abad0ce64fbdd0f694ce1028665 100644
|
| --- a/src/gpu/batches/GrPLSPathRenderer.cpp
|
| +++ b/src/gpu/batches/GrPLSPathRenderer.cpp
|
| @@ -23,7 +23,7 @@
|
| #include "GrPathUtils.h"
|
| #include "GrProcessor.h"
|
| #include "GrPipelineBuilder.h"
|
| -#include "GrStyle.h"
|
| +#include "GrStrokeInfo.h"
|
| #include "GrTessellator.h"
|
| #include "batches/GrVertexBatch.h"
|
| #include "glsl/GrGLSLGeometryProcessor.h"
|
| @@ -778,7 +778,7 @@
|
| // We have support for even-odd rendering, but are having some troublesome
|
| // seams. Disable in the presence of even-odd for now.
|
| return args.fShaderCaps->shaderDerivativeSupport() && args.fAntiAlias &&
|
| - args.fStyle->isSimpleFill() && !args.fPath->isInverseFillType() &&
|
| + args.fStroke->isFillStyle() && !args.fPath->isInverseFillType() &&
|
| args.fPath->getFillType() == SkPath::FillType::kWinding_FillType;
|
| }
|
|
|
|
|