Index: src/gpu/gl/GrGLPath.h |
diff --git a/src/gpu/gl/GrGLPath.h b/src/gpu/gl/GrGLPath.h |
index ddcee533ee6b831bea448053ac8458e1cdafc789..1ef1346133c92e9ade79320b32c33e4919aa53a6 100644 |
--- a/src/gpu/gl/GrGLPath.h |
+++ b/src/gpu/gl/GrGLPath.h |
@@ -12,7 +12,6 @@ |
#include "gl/GrGLTypes.h" |
class GrGLGpu; |
-class GrStyle; |
/** |
* Currently this represents a path built using GL_NV_path_rendering. If we |
@@ -28,12 +27,12 @@ |
static void InitPathObjectPathData(GrGLGpu*, |
GrGLuint pathID, |
const SkPath&); |
- static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&); |
+ static void InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke); |
static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID); |
- GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&); |
+ GrGLPath(GrGLGpu* gpu, const SkPath& path, const GrStrokeInfo& stroke); |
GrGLuint pathID() const { return fPathID; } |
bool shouldStroke() const { return fShouldStroke; } |