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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPM4fPriv_DEFINED | 8 #ifndef SkPM4fPriv_DEFINED |
9 #define SkPM4fPriv_DEFINED | 9 #define SkPM4fPriv_DEFINED |
10 | 10 |
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55 //////////////////////////////////////////////////////////////////////////////// /////////////////// | 55 //////////////////////////////////////////////////////////////////////////////// /////////////////// |
56 | 56 |
57 static inline Sk4f Sk4f_fromL32(uint32_t src) { | 57 static inline Sk4f Sk4f_fromL32(uint32_t src) { |
58 return to_4f(src) * Sk4f(1.0f/255); | 58 return to_4f(src) * Sk4f(1.0f/255); |
59 } | 59 } |
60 | 60 |
61 static inline Sk4f Sk4f_fromS32(uint32_t src) { | 61 static inline Sk4f Sk4f_fromS32(uint32_t src) { |
62 return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); | 62 return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); |
63 } | 63 } |
64 | 64 |
65 // Color handling: | |
66 // SkColor has an ordering of (b, g, r, a) if cast to an Sk4f, so the code swi zzles r and b to | |
Brian Osman
2016/05/12 23:28:38
Is this true? I think it's actually platform-depen
herb_g
2016/05/13 14:55:23
I think this is correct for SkColor; SkPMColor is
| |
67 // produce the needed (r, g, b, a) ordering. | |
68 static inline Sk4f Sk4f_from_SkColor(SkColor color) { | |
69 return swizzle_rb(gTreatSkColorAsSRGB ? Sk4f_fromS32(color) : Sk4f_fromL32(c olor)); | |
70 } | |
71 | |
65 static inline uint32_t Sk4f_toL32(const Sk4f& x4) { | 72 static inline uint32_t Sk4f_toL32(const Sk4f& x4) { |
66 return to_4b(x4 * Sk4f(255) + Sk4f(0.5f)); | 73 return to_4b(x4 * Sk4f(255) + Sk4f(0.5f)); |
67 } | 74 } |
68 | 75 |
69 static inline uint32_t Sk4f_toS32(const Sk4f& x4) { | 76 static inline uint32_t Sk4f_toS32(const Sk4f& x4) { |
70 return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); | 77 return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); |
71 } | 78 } |
72 | 79 |
73 #endif | 80 #endif |
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