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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/wasm/wasm-function-name-table.h" | 5 #include "src/wasm/wasm-function-name-table.h" |
6 | 6 |
| 7 #include "src/wasm/utf8.h" |
7 #include "src/wasm/wasm-module.h" | 8 #include "src/wasm/wasm-module.h" |
8 | 9 |
9 namespace v8 { | 10 namespace v8 { |
10 namespace internal { | 11 namespace internal { |
11 namespace wasm { | 12 namespace wasm { |
12 | 13 |
13 // Build an array with all function names. If there are N functions in the | 14 // Build an array with all function names. If there are N functions in the |
14 // module, then the first (kIntSize * (N+1)) bytes are integer entries. | 15 // module, then the first (kIntSize * (N+1)) bytes are integer entries. |
15 // The first integer entry encodes the number of functions in the module. | 16 // The first integer entry encodes the number of functions in the module. |
16 // The entries 1 to N contain offsets into the second part of this array. | 17 // The entries 1 to N contain offsets into the second part of this array. |
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53 auto undefined = [&func_names_array]() -> Handle<Object> { | 54 auto undefined = [&func_names_array]() -> Handle<Object> { |
54 return func_names_array->GetIsolate()->factory()->undefined_value(); | 55 return func_names_array->GetIsolate()->factory()->undefined_value(); |
55 }; | 56 }; |
56 if (func_index >= num_funcs) return undefined(); | 57 if (func_index >= num_funcs) return undefined(); |
57 int offset = func_names_array->get_int(func_index + 1); | 58 int offset = func_names_array->get_int(func_index + 1); |
58 int next_offset = func_index == num_funcs - 1 | 59 int next_offset = func_index == num_funcs - 1 |
59 ? func_names_array->length() | 60 ? func_names_array->length() |
60 : func_names_array->get_int(func_index + 2); | 61 : func_names_array->get_int(func_index + 2); |
61 ScopedVector<byte> buffer(next_offset - offset); | 62 ScopedVector<byte> buffer(next_offset - offset); |
62 func_names_array->copy_out(offset, buffer.start(), next_offset - offset); | 63 func_names_array->copy_out(offset, buffer.start(), next_offset - offset); |
| 64 if (!IsValidUtf8(buffer.start(), buffer.length())) return undefined(); |
63 MaybeHandle<Object> maybe_name = | 65 MaybeHandle<Object> maybe_name = |
64 func_names_array->GetIsolate()->factory()->NewStringFromUtf8( | 66 func_names_array->GetIsolate()->factory()->NewStringFromUtf8( |
65 Vector<const char>::cast(buffer)); | 67 Vector<const char>::cast(buffer)); |
66 return maybe_name.is_null() ? undefined() : maybe_name.ToHandleChecked(); | 68 return maybe_name.is_null() ? undefined() : maybe_name.ToHandleChecked(); |
67 } | 69 } |
68 | 70 |
69 } // namespace wasm | 71 } // namespace wasm |
70 } // namespace internal | 72 } // namespace internal |
71 } // namespace v8 | 73 } // namespace v8 |
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