OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
9 | 9 |
10 #include "GrCaps.h" | 10 #include "GrCaps.h" |
(...skipping 304 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
315 } | 315 } |
316 | 316 |
317 helper.toTexture(texture); | 317 helper.toTexture(texture); |
318 | 318 |
319 return texture; | 319 return texture; |
320 } | 320 } |
321 | 321 |
322 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, | 322 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, |
323 GrDrawTarget* target, | 323 GrDrawTarget* target, |
324 GrPipelineBuilder* pipelineBuilder
, | 324 GrPipelineBuilder* pipelineBuilder
, |
| 325 const GrClip& clip, |
325 GrColor color, | 326 GrColor color, |
326 const SkMatrix& viewMatrix, | 327 const SkMatrix& viewMatrix, |
327 const SkIRect& rect) { | 328 const SkIRect& rect) { |
328 SkMatrix invert; | 329 SkMatrix invert; |
329 if (!viewMatrix.invert(&invert)) { | 330 if (!viewMatrix.invert(&invert)) { |
330 return; | 331 return; |
331 } | 332 } |
332 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps(*pipelineBuilder)
; | 333 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps(*pipelineBuilder)
; |
333 | 334 |
334 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, | 335 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, |
335 SK_Scalar1 * rect.fTop, | 336 SK_Scalar1 * rect.fTop, |
336 SK_Scalar1 * rect.fRight, | 337 SK_Scalar1 * rect.fRight, |
337 SK_Scalar1 * rect.fBottom); | 338 SK_Scalar1 * rect.fBottom); |
338 | 339 |
339 // We use device coords to compute the texture coordinates. We take the devi
ce coords and apply | 340 // We use device coords to compute the texture coordinates. We take the devi
ce coords and apply |
340 // a translation so that the top-left of the device bounds maps to 0,0, and
then a scaling | 341 // a translation so that the top-left of the device bounds maps to 0,0, and
then a scaling |
341 // matrix to normalized coords. | 342 // matrix to normalized coords. |
342 SkMatrix maskMatrix; | 343 SkMatrix maskMatrix; |
343 maskMatrix.setIDiv(texture->width(), texture->height()); | 344 maskMatrix.setIDiv(texture->width(), texture->height()); |
344 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); | 345 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); |
345 | 346 |
346 pipelineBuilder->addCoverageFragmentProcessor( | 347 pipelineBuilder->addCoverageFragmentProcessor( |
347 GrSimpleTextureEffect::Create(texture, | 348 GrSimpleTextureEffect::Create(texture, |
348 maskMatrix, | 349 maskMatrix, |
349 GrTextureParams::kNone_Fi
lterMode, | 350 GrTextureParams::kNone_Fi
lterMode, |
350 kDevice_GrCoordSet))->unr
ef(); | 351 kDevice_GrCoordSet))->unr
ef(); |
351 | 352 |
352 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, S
kMatrix::I(), | 353 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, S
kMatrix::I(), |
353 dstRect,
nullptr, &invert)); | 354 dstRect,
nullptr, &invert)); |
354 target->drawBatch(*pipelineBuilder, batch); | 355 target->drawBatch(*pipelineBuilder, clip, batch); |
355 } | 356 } |
OLD | NEW |