Index: src/gpu/GrDrawTarget.h |
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h |
index 907fc1fa4f1cfdd55eac722a83f23ff0c1073dc6..d0a3b79fa8d5547a16bd18597a18a2867f1ac3a1 100644 |
--- a/src/gpu/GrDrawTarget.h |
+++ b/src/gpu/GrDrawTarget.h |
@@ -117,15 +117,6 @@ public: |
GrPathRendering::FillType); |
/** |
- * Draws a path batch. Fill must not be a hairline. It will respect the HW antialias flag on |
- * the GrPipelineBuilder (if possible in the 3D API). This needs to be separate from drawBatch |
- * because we install path stencil settings late. |
- * |
- * TODO: Figure out a better model that allows us to roll this method into drawBatch. |
- */ |
- void drawPathBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawPathBatchBase* batch); |
- |
- /** |
* Clear the passed in render target. Ignores the GrPipelineBuilder and clip. Clears the whole |
* thing if rect is nullptr, otherwise just the rect. If canIgnoreRect is set then the entire |
* render target can be optionally cleared. |