| Index: src/gpu/GrDrawTarget.h
|
| diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
|
| index 907fc1fa4f1cfdd55eac722a83f23ff0c1073dc6..d0a3b79fa8d5547a16bd18597a18a2867f1ac3a1 100644
|
| --- a/src/gpu/GrDrawTarget.h
|
| +++ b/src/gpu/GrDrawTarget.h
|
| @@ -117,15 +117,6 @@ public:
|
| GrPathRendering::FillType);
|
|
|
| /**
|
| - * Draws a path batch. Fill must not be a hairline. It will respect the HW antialias flag on
|
| - * the GrPipelineBuilder (if possible in the 3D API). This needs to be separate from drawBatch
|
| - * because we install path stencil settings late.
|
| - *
|
| - * TODO: Figure out a better model that allows us to roll this method into drawBatch.
|
| - */
|
| - void drawPathBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawPathBatchBase* batch);
|
| -
|
| - /**
|
| * Clear the passed in render target. Ignores the GrPipelineBuilder and clip. Clears the whole
|
| * thing if rect is nullptr, otherwise just the rect. If canIgnoreRect is set then the entire
|
| * render target can be optionally cleared.
|
|
|