| Index: skia/ext/bitmap_platform_device_win.cc
|
| diff --git a/skia/ext/bitmap_platform_device_win.cc b/skia/ext/bitmap_platform_device_win.cc
|
| index 1e05997fa48dda5c1e10e0e3ad92195f04797b4b..ccbf1355f24d6c922c765878fa034286be746561 100644
|
| --- a/skia/ext/bitmap_platform_device_win.cc
|
| +++ b/skia/ext/bitmap_platform_device_win.cc
|
| @@ -54,134 +54,6 @@ HBITMAP CreateHBitmap(int width, int height, bool is_opaque,
|
| return hbitmap;
|
| }
|
|
|
| -struct CubicPoints {
|
| - SkPoint p[4];
|
| -};
|
| -typedef std::vector<CubicPoints> CubicPath;
|
| -typedef std::vector<CubicPath> CubicPaths;
|
| -
|
| -bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath) {
|
| - paths->clear();
|
| - CubicPath* current_path = NULL;
|
| - SkPoint current_points[4];
|
| - CubicPoints points_to_add;
|
| - SkPath::Iter iter(skpath, false);
|
| - for (SkPath::Verb verb = iter.next(current_points);
|
| - verb != SkPath::kDone_Verb;
|
| - verb = iter.next(current_points)) {
|
| - switch (verb) {
|
| - case SkPath::kMove_Verb: { // iter.next returns 1 point
|
| - // Ignores it since the point is copied in the next operation. See
|
| - // SkPath::Iter::next() for reference.
|
| - paths->push_back(CubicPath());
|
| - current_path = &paths->back();
|
| - // Skip point addition.
|
| - continue;
|
| - }
|
| - case SkPath::kLine_Verb: { // iter.next returns 2 points
|
| - points_to_add.p[0] = current_points[0];
|
| - points_to_add.p[1] = current_points[0];
|
| - points_to_add.p[2] = current_points[1];
|
| - points_to_add.p[3] = current_points[1];
|
| - break;
|
| - }
|
| - case SkPath::kQuad_Verb: { // iter.next returns 3 points
|
| - points_to_add.p[0] = current_points[0];
|
| - points_to_add.p[1] = current_points[1];
|
| - points_to_add.p[2] = current_points[2];
|
| - points_to_add.p[3] = current_points[2];
|
| - break;
|
| - }
|
| - case SkPath::kCubic_Verb: { // iter.next returns 4 points
|
| - points_to_add.p[0] = current_points[0];
|
| - points_to_add.p[1] = current_points[1];
|
| - points_to_add.p[2] = current_points[2];
|
| - points_to_add.p[3] = current_points[3];
|
| - break;
|
| - }
|
| - case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point)
|
| - paths->push_back(CubicPath());
|
| - current_path = &paths->back();
|
| - continue;
|
| - }
|
| - default: {
|
| - current_path = NULL;
|
| - // Will return false.
|
| - break;
|
| - }
|
| - }
|
| - SkASSERT(current_path);
|
| - if (!current_path) {
|
| - paths->clear();
|
| - return false;
|
| - }
|
| - current_path->push_back(points_to_add);
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -bool LoadPathToDC(HDC context, const SkPath& path) {
|
| - switch (path.getFillType()) {
|
| - case SkPath::kWinding_FillType: {
|
| - int res = SetPolyFillMode(context, WINDING);
|
| - SkASSERT(res != 0);
|
| - break;
|
| - }
|
| - case SkPath::kEvenOdd_FillType: {
|
| - int res = SetPolyFillMode(context, ALTERNATE);
|
| - SkASSERT(res != 0);
|
| - break;
|
| - }
|
| - default: {
|
| - SkASSERT(false);
|
| - break;
|
| - }
|
| - }
|
| - BOOL res = BeginPath(context);
|
| - if (!res) {
|
| - return false;
|
| - }
|
| -
|
| - CubicPaths paths;
|
| - if (!SkPathToCubicPaths(&paths, path))
|
| - return false;
|
| -
|
| - std::vector<POINT> points;
|
| - for (CubicPaths::const_iterator path(paths.begin()); path != paths.end();
|
| - ++path) {
|
| - if (!path->size())
|
| - continue;
|
| - points.resize(0);
|
| - points.reserve(path->size() * 3 / 4 + 1);
|
| - points.push_back(skia::SkPointToPOINT(path->front().p[0]));
|
| - for (CubicPath::const_iterator point(path->begin()); point != path->end();
|
| - ++point) {
|
| - // Never add point->p[0]
|
| - points.push_back(skia::SkPointToPOINT(point->p[1]));
|
| - points.push_back(skia::SkPointToPOINT(point->p[2]));
|
| - points.push_back(skia::SkPointToPOINT(point->p[3]));
|
| - }
|
| - SkASSERT((points.size() - 1) % 3 == 0);
|
| - // This is slightly inefficient since all straight line and quadratic lines
|
| - // are "upgraded" to a cubic line.
|
| - // TODO(maruel): http://b/1147346 We should use
|
| - // PolyDraw/PolyBezier/Polyline whenever possible.
|
| - res = PolyBezier(context, &points.front(),
|
| - static_cast<DWORD>(points.size()));
|
| - SkASSERT(res != 0);
|
| - if (res == 0)
|
| - break;
|
| - }
|
| - if (res == 0) {
|
| - // Make sure the path is discarded.
|
| - AbortPath(context);
|
| - } else {
|
| - res = EndPath(context);
|
| - SkASSERT(res != 0);
|
| - }
|
| - return true;
|
| -}
|
| -
|
| void LoadTransformToDC(HDC dc, const SkMatrix& matrix) {
|
| XFORM xf;
|
| xf.eM11 = matrix[SkMatrix::kMScaleX];
|
| @@ -205,19 +77,8 @@ void LoadClippingRegionToDC(HDC context,
|
| // to the region.
|
| hrgn = CreateRectRgnIndirect(&skia::SkIRectToRECT(region.getBounds()));
|
| } else {
|
| - // It is complex.
|
| - SkPath path;
|
| - region.getBoundaryPath(&path);
|
| - // Clip. Note that windows clipping regions are not affected by the
|
| - // transform so apply it manually.
|
| - // Since the transform is given as the original translation of canvas, we
|
| - // should apply it in reverse.
|
| - SkMatrix t(transformation);
|
| - t.setTranslateX(-t.getTranslateX());
|
| - t.setTranslateY(-t.getTranslateY());
|
| - path.transform(t);
|
| - LoadPathToDC(context, path);
|
| - hrgn = PathToRegion(context);
|
| + hrgn = CreateRectRgnIndirect(&skia::SkIRectToRECT(region.getBounds()));
|
| + SkASSERT(!"Region clipping is being deprecated; this shouldn't fire.");
|
| }
|
| int result = SelectClipRgn(context, hrgn);
|
| SkASSERT(result != ERROR);
|
|
|