Chromium Code Reviews| Index: Source/modules/gamepad/Gamepad.h |
| diff --git a/Source/modules/gamepad/Gamepad.h b/Source/modules/gamepad/Gamepad.h |
| index 1e4cfafad5d41341501300f734136996acf67a4e..74911fb52eebba5e3277eb558a2f5cee16b3a2e0 100644 |
| --- a/Source/modules/gamepad/Gamepad.h |
| +++ b/Source/modules/gamepad/Gamepad.h |
| @@ -28,6 +28,7 @@ |
| #include "bindings/v8/ScriptWrappable.h" |
| #include "heap/Handle.h" |
| +#include "modules/gamepad/GamepadButton.h" |
| #include "public/platform/WebGamepad.h" |
| #include "wtf/RefCounted.h" |
| #include "wtf/Vector.h" |
| @@ -35,40 +36,40 @@ |
| namespace WebCore { |
| -class Gamepad: public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public ScriptWrappable { |
| +class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public ScriptWrappable { |
| public: |
| static PassRefPtrWillBeRawPtr<Gamepad> create() |
| { |
| return adoptRefWillBeNoop(new Gamepad); |
| } |
| - ~Gamepad(); |
| + virtual ~Gamepad(); |
|
eseidel
2014/03/12 20:05:49
What's virtual? Do we need an OVERRIDE somewhere?
Nils Barth (inactive)
2014/03/13 08:55:46
(This was from upstream and is gone now.)
|
| typedef Vector<float> FloatVector; |
| const String& id() const { return m_id; } |
| - void id(const String& id) { m_id = id; } |
| + void setId(const String& id) { m_id = id; } |
| unsigned index() const { return m_index; } |
| - void index(unsigned val) { m_index = val; } |
| + void setIndex(unsigned val) { m_index = val; } |
| bool connected() const { return m_connected; } |
| - void connected(bool val) { m_connected = val; } |
| + void setConnected(bool val) { m_connected = val; } |
| unsigned long long timestamp() const { return m_timestamp; } |
| - void timestamp(unsigned long long val) { m_timestamp = val; } |
| + void setTimestamp(unsigned long long val) { m_timestamp = val; } |
| const String& mapping() const { return m_mapping; } |
| - void mapping(const String& val) { m_mapping = val; } |
| + void setMapping(const String& val) { m_mapping = val; } |
| const FloatVector& axes() const { return m_axes; } |
| - void axes(unsigned count, float* data); |
| + void setAxes(unsigned count, const float* data); |
| + |
| + const GamepadButtonVector& buttons() const { return m_buttons; } |
| + void setButtons(unsigned count, const blink::WebGamepadButton* data); |
| + |
| + const FloatVector& webkitButtons() const { return m_webkitButtons; } |
| + void setWebkitButtons(unsigned count, const blink::WebGamepadButton* data); |
| - const FloatVector& buttons() const { return m_buttons; } |
| -#if defined(ENABLE_NEW_GAMEPAD_API) |
| - void buttons(unsigned count, blink::WebGamepadButton* data); |
| -#else |
| - void buttons(unsigned count, float* data); |
| -#endif |
| void trace(Visitor*); |
| @@ -80,7 +81,8 @@ private: |
| unsigned long long m_timestamp; |
| String m_mapping; |
| FloatVector m_axes; |
| - FloatVector m_buttons; |
| + GamepadButtonVector m_buttons; |
|
eseidel
2014/03/12 20:05:49
Unclear how these should relate. If you call both
Nils Barth (inactive)
2014/03/13 08:55:46
This was mess from shoving both into the same clas
|
| + FloatVector m_webkitButtons; |
| }; |
| } // namespace WebCore |