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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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26 #include "config.h" | 26 #include "config.h" |
27 #include "modules/gamepad/NavigatorGamepad.h" | 27 #include "modules/gamepad/NavigatorGamepad.h" |
28 | 28 |
29 #include "core/frame/Navigator.h" | 29 #include "core/frame/Navigator.h" |
30 #include "modules/gamepad/GamepadList.h" | 30 #include "modules/gamepad/GamepadList.h" |
31 #include "public/platform/Platform.h" | 31 #include "public/platform/Platform.h" |
32 #include "wtf/PassOwnPtr.h" | 32 #include "wtf/PassOwnPtr.h" |
33 | 33 |
34 namespace WebCore { | 34 namespace WebCore { |
35 | 35 |
36 static void sampleGamepads(GamepadList* into) | 36 template<typename T> |
| 37 static void sampleGamepad(unsigned index, T& gamepad, const blink::WebGamepad& w
ebGamepad) |
| 38 { |
| 39 gamepad.setId(webGamepad.id); |
| 40 gamepad.setIndex(index); |
| 41 gamepad.setConnected(webGamepad.connected); |
| 42 gamepad.setTimestamp(webGamepad.timestamp); |
| 43 gamepad.setMapping(webGamepad.mapping); |
| 44 gamepad.setAxes(webGamepad.axesLength, webGamepad.axes); |
| 45 gamepad.setButtons(webGamepad.buttonsLength, webGamepad.buttons); |
| 46 } |
| 47 |
| 48 template<typename GamepadType, typename ListType> |
| 49 static void sampleGamepads(ListType* into) |
37 { | 50 { |
38 blink::WebGamepads gamepads; | 51 blink::WebGamepads gamepads; |
39 | 52 |
40 blink::Platform::current()->sampleGamepads(gamepads); | 53 blink::Platform::current()->sampleGamepads(gamepads); |
41 | 54 |
42 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | 55 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { |
43 blink::WebGamepad& webGamepad = gamepads.items[i]; | 56 blink::WebGamepad& webGamepad = gamepads.items[i]; |
44 if (i < gamepads.length && webGamepad.connected) { | 57 if (i < gamepads.length && webGamepad.connected) { |
45 RefPtrWillBeRawPtr<Gamepad> gamepad = into->item(i); | 58 RefPtrWillBeRawPtr<GamepadType> gamepad = into->item(i); |
46 if (!gamepad) | 59 if (!gamepad) |
47 gamepad = Gamepad::create(); | 60 gamepad = GamepadType::create(); |
48 gamepad->id(webGamepad.id); | 61 sampleGamepad(i, *gamepad, webGamepad); |
49 gamepad->index(i); | |
50 gamepad->connected(webGamepad.connected); | |
51 gamepad->timestamp(webGamepad.timestamp); | |
52 #if defined(ENABLE_NEW_GAMEPAD_API) | |
53 gamepad->mapping(webGamepad.mapping); | |
54 #endif | |
55 gamepad->axes(webGamepad.axesLength, webGamepad.axes); | |
56 gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons); | |
57 into->set(i, gamepad); | 62 into->set(i, gamepad); |
58 } else { | 63 } else { |
59 into->set(i, nullptr); | 64 into->set(i, nullptr); |
60 } | 65 } |
61 } | 66 } |
62 } | 67 } |
63 | 68 |
64 NavigatorGamepad::NavigatorGamepad() | 69 NavigatorGamepad::NavigatorGamepad() |
65 { | 70 { |
| 71 |
66 } | 72 } |
67 | 73 |
68 NavigatorGamepad::~NavigatorGamepad() | 74 NavigatorGamepad::~NavigatorGamepad() |
69 { | 75 { |
| 76 |
70 } | 77 } |
71 | 78 |
72 const char* NavigatorGamepad::supplementName() | 79 const char* NavigatorGamepad::supplementName() |
73 { | 80 { |
74 return "NavigatorGamepad"; | 81 return "NavigatorGamepad"; |
75 } | 82 } |
76 | 83 |
77 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator) | 84 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator) |
78 { | 85 { |
79 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Nav
igator>::from(navigator, supplementName())); | 86 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Nav
igator>::from(navigator, supplementName())); |
80 if (!supplement) { | 87 if (!supplement) { |
81 supplement = new NavigatorGamepad(); | 88 supplement = new NavigatorGamepad(); |
82 provideTo(navigator, supplementName(), adoptPtr(supplement)); | 89 provideTo(navigator, supplementName(), adoptPtr(supplement)); |
83 } | 90 } |
84 return *supplement; | 91 return *supplement; |
85 } | 92 } |
86 | 93 |
87 GamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator) | 94 GamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator) |
88 { | 95 { |
| 96 return NavigatorGamepad::from(navigator).webkitGamepads(); |
| 97 } |
| 98 |
| 99 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator) |
| 100 { |
89 return NavigatorGamepad::from(navigator).gamepads(); | 101 return NavigatorGamepad::from(navigator).gamepads(); |
90 } | 102 } |
91 | 103 |
| 104 GamepadList* NavigatorGamepad::webkitGamepads() |
| 105 { |
| 106 if (!m_webkitGamepads) |
| 107 m_webkitGamepads = GamepadList::create(); |
| 108 sampleGamepads<Gamepad>(m_webkitGamepads.get()); |
| 109 return m_webkitGamepads.get(); |
| 110 } |
| 111 |
92 GamepadList* NavigatorGamepad::gamepads() | 112 GamepadList* NavigatorGamepad::gamepads() |
93 { | 113 { |
94 if (!m_gamepads) | 114 if (!m_gamepads) |
95 m_gamepads = GamepadList::create(); | 115 m_gamepads = GamepadList::create(); |
96 sampleGamepads(m_gamepads.get()); | 116 sampleGamepads<Gamepad>(m_gamepads.get()); |
97 return m_gamepads.get(); | 117 return m_gamepads.get(); |
98 } | 118 } |
99 | 119 |
100 } // namespace WebCore | 120 } // namespace WebCore |
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