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Side by Side Diff: Source/modules/gamepad/Gamepad.cpp

Issue 196503004: Share Gamepad and WebKitGamepad implementation (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Compiles and links Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 17 matching lines...) Expand all
28 28
29 namespace WebCore { 29 namespace WebCore {
30 30
31 Gamepad::Gamepad() 31 Gamepad::Gamepad()
32 : m_index(0) 32 : m_index(0)
33 , m_timestamp(0) 33 , m_timestamp(0)
34 { 34 {
35 ScriptWrappable::init(this); 35 ScriptWrappable::init(this);
36 } 36 }
37 37
38 void Gamepad::axes(unsigned count, float* data) 38 void Gamepad::setAxes(unsigned count, const float* data)
39 { 39 {
40 m_axes.resize(count); 40 m_axes.resize(count);
41 if (count) 41 if (count)
42 std::copy(data, data + count, m_axes.begin()); 42 std::copy(data, data + count, m_axes.begin());
43 } 43 }
44 44
45 #if defined(ENABLE_NEW_GAMEPAD_API) 45 void Gamepad::setButtons(unsigned count, const blink::WebGamepadButton* data)
46 void Gamepad::buttons(unsigned count, blink::WebGamepadButton* data)
47 { 46 {
48 m_buttons.resize(count); 47 if (m_buttons.size() != count) {
48 m_buttons.resize(count);
49 for (unsigned i = 0; i < count; ++i)
50 m_buttons[i] = GamepadButton::create();
51 }
52 for (unsigned i = 0; i < count; ++i) {
eseidel 2014/03/12 20:06:46 I'm not sure if it's simpler to do the copying int
Nils Barth (inactive) 2014/03/13 08:55:46 (This is from upstream; as noted, doesn't make muc
53 m_buttons[i]->setValue(data[i].value);
54 m_buttons[i]->setPressed(data[i].pressed);
55 }
56 }
57
58 void Gamepad::setWebkitButtons(unsigned count, const blink::WebGamepadButton* da ta)
59 {
60 m_webkitButtons.resize(count);
49 for (unsigned i = 0; i < count; ++i) 61 for (unsigned i = 0; i < count; ++i)
50 m_buttons[i] = data[i].value; 62 m_webkitButtons[i] = data[i].value;
51 } 63 }
52 #else 64
53 void Gamepad::buttons(unsigned count, float* data) 65 void Gamepad::trace(Visitor* visitor)
54 { 66 {
55 m_buttons.resize(count); 67 visitor->trace(m_buttons);
56 if (count)
57 std::copy(data, data + count, m_buttons.begin());
58 } 68 }
59 #endif
60 69
61 Gamepad::~Gamepad() 70 Gamepad::~Gamepad()
62 { 71 {
63 } 72 }
64 73
65 void Gamepad::trace(Visitor* visitor)
66 {
67 }
68
69 } // namespace WebCore 74 } // namespace WebCore
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