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Side by Side Diff: include/core/SkPaint.h

Issue 196473010: bitmapshader with A8 bitmap should be colorized by the paint's color (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 9 months ago
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1 1
2 2
3 /* 3 /*
4 * Copyright 2006 The Android Open Source Project 4 * Copyright 2006 The Android Open Source Project
5 * 5 *
6 * Use of this source code is governed by a BSD-style license that can be 6 * Use of this source code is governed by a BSD-style license that can be
7 * found in the LICENSE file. 7 * found in the LICENSE file.
8 */ 8 */
9 9
10 10
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507 SkShader* getShader() const { return fShader; } 507 SkShader* getShader() const { return fShader; }
508 508
509 /** Set or clear the shader object. 509 /** Set or clear the shader object.
510 * Shaders specify the source color(s) for what is being drawn. If a paint 510 * Shaders specify the source color(s) for what is being drawn. If a paint
511 * has no shader, then the paint's color is used. If the paint has a 511 * has no shader, then the paint's color is used. If the paint has a
512 * shader, then the shader's color(s) are use instead, but they are 512 * shader, then the shader's color(s) are use instead, but they are
513 * modulated by the paint's alpha. This makes it easy to create a shader 513 * modulated by the paint's alpha. This makes it easy to create a shader
514 * once (e.g. bitmap tiling or gradient) and then change its transparency 514 * once (e.g. bitmap tiling or gradient) and then change its transparency
515 * w/o having to modify the original shader... only the paint's alpha needs 515 * w/o having to modify the original shader... only the paint's alpha needs
516 * to be modified. 516 * to be modified.
517 *
518 * The only exception is that the shader's bitmap is kA8_Config. In that ca se,
519 * the paint's color is used, and modulated by the shader's alpha.
520 *
517 * <p /> 521 * <p />
518 * Pass NULL to clear any previous shader. 522 * Pass NULL to clear any previous shader.
519 * As a convenience, the parameter passed is also returned. 523 * As a convenience, the parameter passed is also returned.
520 * If a previous shader exists, its reference count is decremented. 524 * If a previous shader exists, its reference count is decremented.
521 * If shader is not NULL, its reference count is incremented. 525 * If shader is not NULL, its reference count is incremented.
522 * @param shader May be NULL. The shader to be installed in the paint 526 * @param shader May be NULL. The shader to be installed in the paint
523 * @return shader 527 * @return shader
524 */ 528 */
525 SkShader* setShader(SkShader* shader); 529 SkShader* setShader(SkShader* shader);
526 530
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1147 #ifdef SK_BUILD_FOR_ANDROID 1151 #ifdef SK_BUILD_FOR_ANDROID
1148 SkPaintOptionsAndroid fPaintOptionsAndroid; 1152 SkPaintOptionsAndroid fPaintOptionsAndroid;
1149 1153
1150 // In order for the == operator to work properly this must be the last field 1154 // In order for the == operator to work properly this must be the last field
1151 // in the struct so that we can do a memcmp to this field's offset. 1155 // in the struct so that we can do a memcmp to this field's offset.
1152 uint32_t fGenerationID; 1156 uint32_t fGenerationID;
1153 #endif 1157 #endif
1154 }; 1158 };
1155 1159
1156 #endif 1160 #endif
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