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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shelf/shelf_layout_manager.h" | 5 #include "ash/shelf/shelf_layout_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <cstring> | 9 #include <cstring> |
| 10 #include <string> | 10 #include <string> |
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| 36 #include "ash/wm/window_state_aura.h" | 36 #include "ash/wm/window_state_aura.h" |
| 37 #include "ash/wm/window_util.h" | 37 #include "ash/wm/window_util.h" |
| 38 #include "ash/wm/workspace_controller.h" | 38 #include "ash/wm/workspace_controller.h" |
| 39 #include "base/auto_reset.h" | 39 #include "base/auto_reset.h" |
| 40 #include "base/command_line.h" | 40 #include "base/command_line.h" |
| 41 #include "base/command_line.h" | 41 #include "base/command_line.h" |
| 42 #include "base/i18n/rtl.h" | 42 #include "base/i18n/rtl.h" |
| 43 #include "base/strings/string_number_conversions.h" | 43 #include "base/strings/string_number_conversions.h" |
| 44 #include "base/strings/string_util.h" | 44 #include "base/strings/string_util.h" |
| 45 #include "ui/aura/client/cursor_client.h" | 45 #include "ui/aura/client/cursor_client.h" |
| 46 #include "ui/aura/mus/mus_util.h" | |
| 47 #include "ui/aura/window_event_dispatcher.h" | 46 #include "ui/aura/window_event_dispatcher.h" |
| 48 #include "ui/base/ui_base_switches.h" | 47 #include "ui/base/ui_base_switches.h" |
| 49 #include "ui/compositor/layer.h" | 48 #include "ui/compositor/layer.h" |
| 50 #include "ui/compositor/layer_animation_observer.h" | 49 #include "ui/compositor/layer_animation_observer.h" |
| 51 #include "ui/compositor/layer_animator.h" | 50 #include "ui/compositor/layer_animator.h" |
| 52 #include "ui/compositor/scoped_layer_animation_settings.h" | 51 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 53 #include "ui/display/screen.h" | 52 #include "ui/display/screen.h" |
| 54 #include "ui/events/event.h" | 53 #include "ui/events/event.h" |
| 55 #include "ui/events/event_handler.h" | 54 #include "ui/events/event_handler.h" |
| 56 #include "ui/keyboard/keyboard_util.h" | 55 #include "ui/keyboard/keyboard_util.h" |
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| 514 } | 513 } |
| 515 } | 514 } |
| 516 | 515 |
| 517 void ShelfLayoutManager::OnLockStateChanged(bool locked) { | 516 void ShelfLayoutManager::OnLockStateChanged(bool locked) { |
| 518 // Force the shelf to layout for alignment (bottom if locked, restore | 517 // Force the shelf to layout for alignment (bottom if locked, restore |
| 519 // the previous alignment otherwise). | 518 // the previous alignment otherwise). |
| 520 state_.is_screen_locked = locked; | 519 state_.is_screen_locked = locked; |
| 521 UpdateShelfVisibilityAfterLoginUIChange(); | 520 UpdateShelfVisibilityAfterLoginUIChange(); |
| 522 } | 521 } |
| 523 | 522 |
| 523 void ShelfLayoutManager::OnShelfAlignmentChanged(aura::Window* root_window) { |
| 524 if (Shell::GetInstance()->in_mus()) |
| 525 LayoutShelf(); |
| 526 } |
| 527 |
| 524 void ShelfLayoutManager::OnShelfAutoHideBehaviorChanged( | 528 void ShelfLayoutManager::OnShelfAutoHideBehaviorChanged( |
| 525 aura::Window* root_window) { | 529 aura::Window* root_window) { |
| 526 UpdateVisibilityState(); | 530 UpdateVisibilityState(); |
| 527 } | 531 } |
| 528 | 532 |
| 529 void ShelfLayoutManager::OnWindowActivated( | 533 void ShelfLayoutManager::OnWindowActivated( |
| 530 aura::client::ActivationChangeObserver::ActivationReason reason, | 534 aura::client::ActivationChangeObserver::ActivationReason reason, |
| 531 aura::Window* gained_active, | 535 aura::Window* gained_active, |
| 532 aura::Window* lost_active) { | 536 aura::Window* lost_active) { |
| 533 UpdateAutoHideStateNow(); | 537 UpdateAutoHideStateNow(); |
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| 667 } else { | 671 } else { |
| 668 StopAnimating(); | 672 StopAnimating(); |
| 669 shelf_animation_setter.SetTransitionDuration(base::TimeDelta()); | 673 shelf_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| 670 status_animation_setter.SetTransitionDuration(base::TimeDelta()); | 674 status_animation_setter.SetTransitionDuration(base::TimeDelta()); |
| 671 } | 675 } |
| 672 if (observer) | 676 if (observer) |
| 673 status_animation_setter.AddObserver(observer); | 677 status_animation_setter.AddObserver(observer); |
| 674 | 678 |
| 675 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); | 679 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); |
| 676 // mash::wm::ShelfLayout manages window bounds when running in mash. | 680 // mash::wm::ShelfLayout manages window bounds when running in mash. |
| 677 if (!aura::GetMusWindow(shelf_->GetNativeWindow())) { | 681 if (!Shell::GetInstance()->in_mus()) { |
| 678 shelf_->SetBounds(ScreenUtil::ConvertRectToScreen( | 682 shelf_->SetBounds(ScreenUtil::ConvertRectToScreen( |
| 679 shelf_->GetNativeView()->parent(), | 683 shelf_->GetNativeView()->parent(), |
| 680 target_bounds.shelf_bounds_in_root)); | 684 target_bounds.shelf_bounds_in_root)); |
| 681 } | 685 } |
| 682 | 686 |
| 683 GetLayer(shelf_->status_area_widget())->SetOpacity( | 687 GetLayer(shelf_->status_area_widget())->SetOpacity( |
| 684 target_bounds.status_opacity); | 688 target_bounds.status_opacity); |
| 685 | 689 |
| 686 // Having a window which is visible but does not have an opacity is an | 690 // Having a window which is visible but does not have an opacity is an |
| 687 // illegal state. We therefore hide the shelf here if required. | 691 // illegal state. We therefore hide the shelf here if required. |
| 688 if (!target_bounds.status_opacity) | 692 if (!target_bounds.status_opacity) |
| 689 shelf_->status_area_widget()->Hide(); | 693 shelf_->status_area_widget()->Hide(); |
| 690 // Setting visibility during an animation causes the visibility property to | 694 // Setting visibility during an animation causes the visibility property to |
| 691 // animate. Override the animation settings to immediately set the | 695 // animate. Override the animation settings to immediately set the |
| 692 // visibility property. Opacity will still animate. | 696 // visibility property. Opacity will still animate. |
| 693 | 697 |
| 694 // TODO(harrym): Once status area widget is a child view of shelf | 698 // TODO(harrym): Once status area widget is a child view of shelf |
| 695 // this can be simplified. | 699 // this can be simplified. |
| 696 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; | 700 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; |
| 697 status_bounds.Offset(target_bounds.shelf_bounds_in_root.OffsetFromOrigin()); | 701 status_bounds.Offset(target_bounds.shelf_bounds_in_root.OffsetFromOrigin()); |
| 698 // mash::wm::ShelfLayout manages window bounds when running mash. | 702 // mash::wm::ShelfLayout manages window bounds when running mash. |
| 699 if (!aura::GetMusWindow(shelf_->GetNativeWindow())) { | 703 if (!Shell::GetInstance()->in_mus()) { |
| 700 shelf_->status_area_widget()->SetBounds( | 704 shelf_->status_area_widget()->SetBounds( |
| 701 ScreenUtil::ConvertRectToScreen( | 705 ScreenUtil::ConvertRectToScreen( |
| 702 shelf_->status_area_widget()->GetNativeView()->parent(), | 706 shelf_->status_area_widget()->GetNativeView()->parent(), |
| 703 status_bounds)); | 707 status_bounds)); |
| 704 } | 708 } |
| 705 if (!state_.is_screen_locked) { | 709 if (!state_.is_screen_locked) { |
| 706 gfx::Insets insets; | 710 gfx::Insets insets; |
| 707 // If user session is blocked (login to new user session or add user to | 711 // If user session is blocked (login to new user session or add user to |
| 708 // the existing session - multi-profile) then give 100% of work area only | 712 // the existing session - multi-profile) then give 100% of work area only |
| 709 // if keyboard is not shown. | 713 // if keyboard is not shown. |
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| 1141 UpdateBoundsAndOpacity(target_bounds, true, NULL); | 1145 UpdateBoundsAndOpacity(target_bounds, true, NULL); |
| 1142 UpdateVisibilityState(); | 1146 UpdateVisibilityState(); |
| 1143 } | 1147 } |
| 1144 | 1148 |
| 1145 void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() { | 1149 void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() { |
| 1146 UpdateVisibilityState(); | 1150 UpdateVisibilityState(); |
| 1147 LayoutShelf(); | 1151 LayoutShelf(); |
| 1148 } | 1152 } |
| 1149 | 1153 |
| 1150 } // namespace ash | 1154 } // namespace ash |
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