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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef GLTestContext_DEFINED | 8 #ifndef GLTestContext_DEFINED |
9 #define GLTestContext_DEFINED | 9 #define GLTestContext_DEFINED |
10 | 10 |
| 11 #include "TestContext.h" |
11 #include "gl/GrGLInterface.h" | 12 #include "gl/GrGLInterface.h" |
12 #include "../private/SkGpuFenceSync.h" | |
13 | |
14 | 13 |
15 namespace sk_gpu_test { | 14 namespace sk_gpu_test { |
16 /** | 15 /** |
17 * Create an offscreen Oppengl context. Provides a GrGLInterface struct of funct
ion pointers for | 16 * An offscreen OpenGL context. Provides a GrGLInterface struct of function poin
ters for the context |
18 * the context. This class is intended for Skia's internal testing needs and not
for general use. | 17 * This class is intended for Skia's internal testing needs and not for general
use. |
19 */ | 18 */ |
20 class GLTestContext : public SkNoncopyable { | 19 class GLTestContext : public TestContext { |
21 public: | 20 public: |
22 virtual ~GLTestContext(); | 21 virtual ~GLTestContext(); |
23 | 22 |
24 bool isValid() const { return NULL != gl(); } | 23 bool isValid() const override { return NULL != gl(); } |
25 | 24 |
26 const GrGLInterface *gl() const { return fGL.get(); } | 25 const GrGLInterface *gl() const { return fGL.get(); } |
27 | 26 |
28 bool fenceSyncSupport() const { return fFenceSync != nullptr; } | |
29 | |
30 bool getMaxGpuFrameLag(int *maxFrameLag) const { | |
31 if (!fFenceSync) { | |
32 return false; | |
33 } | |
34 *maxFrameLag = kMaxFrameLag; | |
35 return true; | |
36 } | |
37 | |
38 void makeCurrent() const; | |
39 | |
40 /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it
in an EGL Image */ | 27 /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it
in an EGL Image */ |
41 virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0;
} | 28 virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0;
} |
42 | 29 |
43 virtual void destroyEGLImage(GrEGLImage) const { } | 30 virtual void destroyEGLImage(GrEGLImage) const { } |
44 | 31 |
45 /** Used for testing GL_TEXTURE_RECTANGLE integration. */ | 32 /** Used for testing GL_TEXTURE_RECTANGLE integration. */ |
46 GrGLint createTextureRectangle(int width, int height, GrGLenum internalForma
t, | 33 GrGLint createTextureRectangle(int width, int height, GrGLenum internalForma
t, |
47 GrGLenum externalFormat, GrGLenum externalTyp
e, | 34 GrGLenum externalFormat, GrGLenum externalTyp
e, |
48 GrGLvoid *data); | 35 GrGLvoid *data); |
49 | 36 |
50 /** | 37 /** |
51 * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a | 38 * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a |
52 * GL_TEXTURE_EXTERNAL_OES. | 39 * GL_TEXTURE_EXTERNAL_OES. |
53 */ | 40 */ |
54 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } | 41 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } |
55 | 42 |
56 void swapBuffers(); | 43 void testAbandon() override; |
57 | |
58 /** | |
59 * The only purpose of this function it to provide a means of scheduling | |
60 * work on the GPU (since all of the subclasses create primary buffers for | |
61 * testing that are small and not meant to be rendered to the screen). | |
62 * | |
63 * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), | |
64 * this will not swap any buffers, but rather emulate triple buffer | |
65 * synchronization using fences. | |
66 * | |
67 * Otherwise it will call the platform SwapBuffers method. This may or may | |
68 * not perform some sort of synchronization, depending on whether the | |
69 * drawing surface provided by the platform is double buffered. | |
70 */ | |
71 void waitOnSyncOrSwap(); | |
72 | |
73 /** | |
74 * This notifies the context that we are deliberately testing abandoning | |
75 * the context. It is useful for debugging contexts that would otherwise | |
76 * test that GPU resources are properly deleted. It also allows a debugging | |
77 * context to test that further GL calls are not made by Skia GPU code. | |
78 */ | |
79 void testAbandon(); | |
80 | 44 |
81 /** | 45 /** |
82 * Creates a new GL context of the same type and makes the returned context
current | 46 * Creates a new GL context of the same type and makes the returned context
current |
83 * (if not null). | 47 * (if not null). |
84 */ | 48 */ |
85 virtual GLTestContext *createNew() const { return nullptr; } | 49 virtual GLTestContext *createNew() const { return nullptr; } |
86 | 50 |
87 class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL fu
nctionality. | |
88 | |
89 /* | |
90 * returns the fencesync object owned by this GLTestContext | |
91 */ | |
92 SkGpuFenceSync *fenceSync() { return fFenceSync.get(); } | |
93 | |
94 protected: | 51 protected: |
95 GLTestContext(); | 52 GLTestContext(); |
96 | 53 |
97 /* | 54 /* |
98 * Methods that sublcasses must call from their constructors and destructors
. | 55 * Methods that sublcasses must call from their constructors and destructors
. |
99 */ | 56 */ |
100 void init(const GrGLInterface *, SkGpuFenceSync * = NULL); | 57 void init(const GrGLInterface *, SkGpuFenceSync * = NULL); |
101 | 58 |
102 void teardown(); | 59 void teardown() override; |
103 | |
104 /* | |
105 * Operations that have a platform-dependent implementation. | |
106 */ | |
107 virtual void onPlatformMakeCurrent() const = 0; | |
108 | |
109 virtual void onPlatformSwapBuffers() const = 0; | |
110 | 60 |
111 virtual GrGLFuncPtr onPlatformGetProcAddress(const char *) const = 0; | 61 virtual GrGLFuncPtr onPlatformGetProcAddress(const char *) const = 0; |
112 | 62 |
113 private: | 63 private: |
114 enum { | 64 class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL fu
nctionality. |
115 kMaxFrameLag = 3 | |
116 }; | |
117 | |
118 SkAutoTDelete <SkGpuFenceSync> fFenceSync; | |
119 SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; | |
120 int fCurrentFenceIdx; | |
121 | 65 |
122 /** Subclass provides the gl interface object if construction was | 66 /** Subclass provides the gl interface object if construction was |
123 * successful. */ | 67 * successful. */ |
124 SkAutoTUnref<const GrGLInterface> fGL; | 68 SkAutoTUnref<const GrGLInterface> fGL; |
125 | 69 |
126 friend class GLFenceSync; // For onPlatformGetProcAddress. | 70 friend class GLFenceSync; // For onPlatformGetProcAddress. |
| 71 |
| 72 typedef TestContext INHERITED; |
127 }; | 73 }; |
128 | 74 |
129 | 75 /** |
130 /** Creates platform-dependent GL context object. The shareContext parameter is
in an optional | 76 * Creates platform-dependent GL context object. The shareContext parameter is
in an optional |
131 * context with which to share display lists. This should be a pointer to an GLT
estContext created | 77 * context with which to share display lists. This should be a pointer to an GLT
estContext created |
132 * with SkCreatePlatformGLTestContext. NULL indicates that no sharing is to tak
e place. Returns a valid | 78 * with SkCreatePlatformGLTestContext. NULL indicates that no sharing is to tak
e place. Returns a |
133 * gl context object or NULL if such can not be created. | 79 * valid gl context object or NULL if such can not be created. |
134 * Note: If Skia embedder needs a custom GL context that sets up the GL interfac
e, this function | |
135 * should be implemented by the embedder. Otherwise, the default implementation
for the platform | |
136 * should be compiled in the library. | |
137 */ | 80 */ |
138 GLTestContext* CreatePlatformGLTestContext(GrGLStandard forcedGpuAPI, GLTestCont
ext *shareContext = nullptr); | 81 GLTestContext* CreatePlatformGLTestContext(GrGLStandard forcedGpuAPI, |
| 82 GLTestContext *shareContext = nullptr
); |
139 | 83 |
140 } // namespace sk_gpu_test | 84 } // namespace sk_gpu_test |
141 #endif | 85 #endif |
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