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Side by Side Diff: tools/gpu/TestContext.h

Issue 1964243003: Add base class for GLTestContext and add new subclass VkTestContext. (Closed) Base URL: https://chromium.googlesource.com/skia.git@ContextInfo
Patch Set: undef more macros Created 4 years, 7 months ago
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1
2 /*
3 * Copyright 2016 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #ifndef TestContext_DEFINED
10 #define TestContext_DEFINED
11
12 #include "../private/SkGpuFenceSync.h"
13 #include "../private/SkTemplates.h"
14
15 namespace sk_gpu_test {
16 /**
17 * An offscreen 3D context. This class is intended for Skia's internal testing n eeds and not
18 * for general use.
19 */
20 class TestContext : public SkNoncopyable {
21 public:
22 virtual ~TestContext();
23
24 virtual bool isValid() const = 0;
25
26 bool fenceSyncSupport() const { return fFenceSync != nullptr; }
27
28 bool getMaxGpuFrameLag(int *maxFrameLag) const {
29 if (!fFenceSync) {
30 return false;
31 }
32 *maxFrameLag = kMaxFrameLag;
33 return true;
34 }
35
36 void makeCurrent() const;
37
38
egdaniel 2016/05/11 15:39:29 extra line
bsalomon 2016/05/11 15:52:49 Done.
39 /** Swaps front and back buffer (if the context has such buffers) */
40 void swapBuffers();
41
42 /**
43 * The only purpose of this function it to provide a means of scheduling
44 * work on the GPU (since all of the subclasses create primary buffers for
45 * testing that are small and not meant to be rendered to the screen).
46 *
47 * If the platform supports fence syncs (OpenGL 3.2+ or EGL_KHR_fence_sync),
48 * this will not swap any buffers, but rather emulate triple buffer synchron ization
49 * using fences.
50 *
51 * Otherwise it will call the platform SwapBuffers method. This may or may
52 * not perform some sort of synchronization, depending on whether the
53 * drawing surface provided by the platform is double buffered.
54 */
55 void waitOnSyncOrSwap();
56
57 /**
58 * This notifies the context that we are deliberately testing abandoning
59 * the context. It is useful for debugging contexts that would otherwise
60 * test that GPU resources are properly deleted. It also allows a debugging
61 * context to test that further API calls are not made by Skia GPU code.
62 */
63 virtual void testAbandon();
64
65 /**
66 * returns the fencesync object owned by this GLTestContext
67 */
68 SkGpuFenceSync *fenceSync() { return fFenceSync.get(); }
69
70 protected:
71 SkAutoTDelete <SkGpuFenceSync> fFenceSync;
72
73 TestContext();
74
75 /** This should destroy the 3D context. */
76 virtual void teardown();
77
78 virtual void onPlatformMakeCurrent() const = 0;
79 virtual void onPlatformSwapBuffers() const = 0;
80
81 private:
82 enum {
83 kMaxFrameLag = 3
84 };
85
86 SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1];
87 int fCurrentFenceIdx;
88
89 typedef SkNoncopyable INHERITED;
90 };
91 } // namespace sk_gpu_test
92 #endif
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