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| 1 | |
| 2 /* | |
| 3 * Copyright 2016 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #ifndef TestContext_DEFINED | |
| 10 #define TestContext_DEFINED | |
| 11 | |
| 12 #include "../private/SkGpuFenceSync.h" | |
| 13 #include "../private/SkTemplates.h" | |
| 14 | |
| 15 namespace sk_gpu_test { | |
| 16 /** | |
| 17 * An offscreen 3D context. This class is intended for Skia's internal testing n eeds and not | |
| 18 * for general use. | |
| 19 */ | |
| 20 class TestContext : public SkNoncopyable { | |
| 21 public: | |
| 22 virtual ~TestContext(); | |
| 23 | |
| 24 virtual bool isValid() const = 0; | |
| 25 | |
| 26 bool fenceSyncSupport() const { return fFenceSync != nullptr; } | |
| 27 | |
| 28 bool getMaxGpuFrameLag(int *maxFrameLag) const { | |
| 29 if (!fFenceSync) { | |
| 30 return false; | |
| 31 } | |
| 32 *maxFrameLag = kMaxFrameLag; | |
| 33 return true; | |
| 34 } | |
| 35 | |
| 36 void makeCurrent() const; | |
| 37 | |
| 38 | |
|
egdaniel
2016/05/11 15:39:29
extra line
bsalomon
2016/05/11 15:52:49
Done.
| |
| 39 /** Swaps front and back buffer (if the context has such buffers) */ | |
| 40 void swapBuffers(); | |
| 41 | |
| 42 /** | |
| 43 * The only purpose of this function it to provide a means of scheduling | |
| 44 * work on the GPU (since all of the subclasses create primary buffers for | |
| 45 * testing that are small and not meant to be rendered to the screen). | |
| 46 * | |
| 47 * If the platform supports fence syncs (OpenGL 3.2+ or EGL_KHR_fence_sync), | |
| 48 * this will not swap any buffers, but rather emulate triple buffer synchron ization | |
| 49 * using fences. | |
| 50 * | |
| 51 * Otherwise it will call the platform SwapBuffers method. This may or may | |
| 52 * not perform some sort of synchronization, depending on whether the | |
| 53 * drawing surface provided by the platform is double buffered. | |
| 54 */ | |
| 55 void waitOnSyncOrSwap(); | |
| 56 | |
| 57 /** | |
| 58 * This notifies the context that we are deliberately testing abandoning | |
| 59 * the context. It is useful for debugging contexts that would otherwise | |
| 60 * test that GPU resources are properly deleted. It also allows a debugging | |
| 61 * context to test that further API calls are not made by Skia GPU code. | |
| 62 */ | |
| 63 virtual void testAbandon(); | |
| 64 | |
| 65 /** | |
| 66 * returns the fencesync object owned by this GLTestContext | |
| 67 */ | |
| 68 SkGpuFenceSync *fenceSync() { return fFenceSync.get(); } | |
| 69 | |
| 70 protected: | |
| 71 SkAutoTDelete <SkGpuFenceSync> fFenceSync; | |
| 72 | |
| 73 TestContext(); | |
| 74 | |
| 75 /** This should destroy the 3D context. */ | |
| 76 virtual void teardown(); | |
| 77 | |
| 78 virtual void onPlatformMakeCurrent() const = 0; | |
| 79 virtual void onPlatformSwapBuffers() const = 0; | |
| 80 | |
| 81 private: | |
| 82 enum { | |
| 83 kMaxFrameLag = 3 | |
| 84 }; | |
| 85 | |
| 86 SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; | |
| 87 int fCurrentFenceIdx; | |
| 88 | |
| 89 typedef SkNoncopyable INHERITED; | |
| 90 }; | |
| 91 } // namespace sk_gpu_test | |
| 92 #endif | |
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