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1 | |
2 /* | |
3 * Copyright 2013 Google Inc. | |
egdaniel
2016/05/11 15:39:29
2016
bsalomon
2016/05/11 15:52:49
Done.
| |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 #include "TestContext.h" | |
9 | |
10 namespace sk_gpu_test { | |
11 TestContext::TestContext() : fCurrentFenceIdx(0) { | |
12 memset(fFrameFences, 0, sizeof(fFrameFences)); | |
13 } | |
14 | |
15 TestContext::~TestContext() { | |
16 // Subclass should call teardown. | |
17 #ifdef SK_DEBUG | |
18 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { | |
19 SkASSERT(0 == fFrameFences[i]); | |
20 } | |
21 #endif | |
22 SkASSERT(nullptr == fFenceSync.get()); | |
23 } | |
24 | |
25 void TestContext::makeCurrent() const { this->onPlatformMakeCurrent(); } | |
26 | |
27 void TestContext::swapBuffers() { this->onPlatformSwapBuffers(); } | |
28 | |
29 void TestContext::waitOnSyncOrSwap() { | |
30 if (!fFenceSync) { | |
31 // Fallback on the platform SwapBuffers method for synchronization. This may have no effect. | |
32 this->swapBuffers(); | |
33 return; | |
34 } | |
35 | |
36 if (fFrameFences[fCurrentFenceIdx]) { | |
37 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) { | |
38 SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n"); | |
39 } | |
40 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); | |
41 } | |
42 | |
43 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); | |
44 fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); | |
45 } | |
46 | |
47 void TestContext::testAbandon() { | |
48 if (fFenceSync) { | |
49 memset(fFrameFences, 0, sizeof(fFrameFences)); | |
50 } | |
51 } | |
52 | |
53 void TestContext::teardown() { | |
54 if (fFenceSync) { | |
55 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { | |
56 if (fFrameFences[i]) { | |
57 fFenceSync->deleteFence(fFrameFences[i]); | |
58 fFrameFences[i] = 0; | |
59 } | |
60 } | |
61 fFenceSync.reset(nullptr); | |
62 } | |
63 } | |
64 | |
65 } | |
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