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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_SCREEN_H_ | |
| 6 #define UI_GFX_SCREEN_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/macros.h" | |
| 11 #include "ui/gfx/display.h" | |
| 12 #include "ui/gfx/gfx_export.h" | |
| 13 #include "ui/gfx/native_widget_types.h" | |
| 14 | |
| 15 namespace gfx { | |
| 16 | |
| 17 class DisplayObserver; | |
| 18 class Point; | |
| 19 class Rect; | |
| 20 | |
| 21 // A utility class for getting various info about screen size, displays, | |
| 22 // cursor position, etc. | |
| 23 // | |
| 24 // Note that this class does not represent an individual display connected to a | |
| 25 // computer -- see the Display class for that. A single Screen object exists | |
| 26 // regardless of the number of connected displays. | |
| 27 class GFX_EXPORT Screen { | |
| 28 public: | |
| 29 Screen(); | |
| 30 virtual ~Screen(); | |
| 31 | |
| 32 // Retrieves the single Screen object. | |
| 33 static Screen* GetScreen(); | |
| 34 | |
| 35 // Sets the global screen. NOTE: this does not take ownership of |screen|. | |
| 36 // Tests must be sure to reset any state they install. | |
| 37 static void SetScreenInstance(Screen* instance); | |
| 38 | |
| 39 // Returns the current absolute position of the mouse pointer. | |
| 40 virtual gfx::Point GetCursorScreenPoint() = 0; | |
| 41 | |
| 42 // Returns true if the cursor is directly over |window|. | |
| 43 virtual bool IsWindowUnderCursor(gfx::NativeWindow window) = 0; | |
| 44 | |
| 45 // Returns the window at the given screen coordinate |point|. | |
| 46 virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0; | |
| 47 | |
| 48 // Returns the number of displays. | |
| 49 // Mirrored displays are excluded; this method is intended to return the | |
| 50 // number of distinct, usable displays. | |
| 51 virtual int GetNumDisplays() const = 0; | |
| 52 | |
| 53 // Returns the list of displays that are currently available. | |
| 54 virtual std::vector<gfx::Display> GetAllDisplays() const = 0; | |
| 55 | |
| 56 // Returns the display nearest the specified window. | |
| 57 // If the window is NULL or the window is not rooted to a display this will | |
| 58 // return the primary display. | |
| 59 virtual gfx::Display GetDisplayNearestWindow(NativeView view) const = 0; | |
| 60 | |
| 61 // Returns the display nearest the specified point. |point| should be in DIPs. | |
| 62 virtual gfx::Display GetDisplayNearestPoint( | |
| 63 const gfx::Point& point) const = 0; | |
| 64 | |
| 65 // Returns the display that most closely intersects the provided bounds. | |
| 66 virtual gfx::Display GetDisplayMatching( | |
| 67 const gfx::Rect& match_rect) const = 0; | |
| 68 | |
| 69 // Returns the primary display. | |
| 70 virtual gfx::Display GetPrimaryDisplay() const = 0; | |
| 71 | |
| 72 // Adds/Removes display observers. | |
| 73 virtual void AddObserver(DisplayObserver* observer) = 0; | |
| 74 virtual void RemoveObserver(DisplayObserver* observer) = 0; | |
| 75 | |
| 76 // Converts |screen_rect| to DIP coordinates in the context of |view| clamping | |
| 77 // to the enclosing rect if the coordinates do not fall on pixel boundaries. | |
| 78 // If |view| is null, the primary display is used as the context. | |
| 79 virtual gfx::Rect ScreenToDIPRectInWindow(NativeView view, | |
| 80 const gfx::Rect& screen_rect) const; | |
| 81 | |
| 82 // Converts |dip_rect| to screen coordinates in the context of |view| clamping | |
| 83 // to the enclosing rect if the coordinates do not fall on pixel boundaries. | |
| 84 // If |view| is null, the primary display is used as the context. | |
| 85 virtual gfx::Rect DIPToScreenRectInWindow(NativeView view, | |
| 86 const gfx::Rect& dip_rect) const; | |
| 87 | |
| 88 private: | |
| 89 DISALLOW_COPY_AND_ASSIGN(Screen); | |
| 90 }; | |
| 91 | |
| 92 Screen* CreateNativeScreen(); | |
| 93 | |
| 94 } // namespace gfx | |
| 95 | |
| 96 #endif // UI_GFX_SCREEN_H_ | |
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