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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_surface.h" | 5 #include "ui/gl/gl_surface.h" |
6 | 6 |
7 #include <dwmapi.h> | 7 #include <dwmapi.h> |
8 | 8 |
| 9 #include "base/command_line.h" |
9 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
10 #include "base/logging.h" | 11 #include "base/logging.h" |
11 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
12 #include "base/win/windows_version.h" | 13 #include "base/win/windows_version.h" |
13 #include "third_party/mesa/src/include/GL/osmesa.h" | 14 #include "third_party/mesa/src/include/GL/osmesa.h" |
14 #include "ui/gfx/frame_time.h" | 15 #include "ui/gfx/frame_time.h" |
15 #include "ui/gfx/native_widget_types.h" | 16 #include "ui/gfx/native_widget_types.h" |
16 #include "ui/gl/gl_bindings.h" | 17 #include "ui/gl/gl_bindings.h" |
17 #include "ui/gl/gl_implementation.h" | 18 #include "ui/gl/gl_implementation.h" |
18 #include "ui/gl/gl_surface_egl.h" | 19 #include "ui/gl/gl_surface_egl.h" |
19 #include "ui/gl/gl_surface_osmesa.h" | 20 #include "ui/gl/gl_surface_osmesa.h" |
20 #include "ui/gl/gl_surface_stub.h" | 21 #include "ui/gl/gl_surface_stub.h" |
21 #include "ui/gl/gl_surface_wgl.h" | 22 #include "ui/gl/gl_surface_wgl.h" |
22 | 23 |
| 24 // From ANGLE's egl/eglext.h. |
| 25 #if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE) |
| 26 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \ |
| 27 reinterpret_cast<EGLNativeDisplayType>(-2) |
| 28 #endif |
| 29 |
23 namespace gfx { | 30 namespace gfx { |
24 | 31 |
25 // This OSMesa GL surface can use GDI to swap the contents of the buffer to a | 32 // This OSMesa GL surface can use GDI to swap the contents of the buffer to a |
26 // view. | 33 // view. |
27 class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa { | 34 class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa { |
28 public: | 35 public: |
29 explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window); | 36 explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window); |
30 virtual ~NativeViewGLSurfaceOSMesa(); | 37 virtual ~NativeViewGLSurfaceOSMesa(); |
31 | 38 |
32 // Implement subset of GLSurface. | 39 // Implement subset of GLSurface. |
(...skipping 247 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
280 return surface; | 287 return surface; |
281 } | 288 } |
282 case kGLImplementationMockGL: | 289 case kGLImplementationMockGL: |
283 return new GLSurfaceStub; | 290 return new GLSurfaceStub; |
284 default: | 291 default: |
285 NOTREACHED(); | 292 NOTREACHED(); |
286 return NULL; | 293 return NULL; |
287 } | 294 } |
288 } | 295 } |
289 | 296 |
| 297 EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() { |
| 298 if (!CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableD3D11)) |
| 299 return EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE; |
| 300 |
| 301 return EGL_DEFAULT_DISPLAY; |
| 302 } |
| 303 |
290 } // namespace gfx | 304 } // namespace gfx |
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