| Index: content/common/gpu/media/avda_codec_image.h
|
| diff --git a/content/common/gpu/media/avda_codec_image.h b/content/common/gpu/media/avda_codec_image.h
|
| index 46547e478c81e01563e048b7b0d0b29a17b7ad5e..b6f40b71d56a96161115ac657423382bddb0bb38 100644
|
| --- a/content/common/gpu/media/avda_codec_image.h
|
| +++ b/content/common/gpu/media/avda_codec_image.h
|
| @@ -21,15 +21,12 @@ namespace content {
|
| // needed in order to draw them.
|
| class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| public:
|
| - AVDACodecImage(const scoped_refptr<AVDASharedState>&,
|
| + AVDACodecImage(int picture_buffer_id,
|
| + const scoped_refptr<AVDASharedState>& shared_state,
|
| media::VideoCodecBridge* codec,
|
| const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder,
|
| const scoped_refptr<gfx::SurfaceTexture>& surface_texture);
|
|
|
| - protected:
|
| - ~AVDACodecImage() override;
|
| -
|
| - public:
|
| // gl::GLImage implementation
|
| void Destroy(bool have_context) override;
|
| gfx::Size GetSize() override;
|
| @@ -51,24 +48,52 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // gpu::gles2::GLStreamTextureMatrix implementation
|
| void GetTextureMatrix(float xform[16]) override;
|
|
|
| - public:
|
| - // Decoded buffer index that has the image for us to display.
|
| - void SetMediaCodecBufferIndex(int buffer_index);
|
| + enum class UpdateMode {
|
| + // Discards the codec buffer, no UpdateTexImage().
|
| + DISCARD_CODEC_BUFFER,
|
| +
|
| + // Renders to back buffer, no UpdateTexImage(); can only be used with a
|
| + // valid |surface_texture_|.
|
| + RENDER_TO_BACK_BUFFER,
|
| +
|
| + // Renders to the back buffer. When used with a SurfaceView, promotion to
|
| + // the front buffer is automatic. When using a |surface_texture_|,
|
| + // UpdateTexImage() is called to promote the back buffer into the front.
|
| + RENDER_TO_FRONT_BUFFER
|
| + };
|
| +
|
| + // Releases the attached codec buffer (if not already released) indicated by
|
| + // |codec_buffer_index_| and updates the surface if specified by the given
|
| + // |update_mode|. See UpdateMode documentation for details.
|
| + void UpdateSurface(UpdateMode update_mode);
|
| +
|
| + // Updates the MediaCodec for this image; clears |codec_buffer_index_|.
|
| + void CodecChanged(media::MediaCodecBridge* codec);
|
|
|
| - // Return the codec buffer that we will return to the codec, or
|
| - // <0 if there is no such buffer.
|
| - int GetMediaCodecBufferIndex() const;
|
| + void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; }
|
| +
|
| + // Decoded buffer index that has the image for us to display.
|
| + void set_media_codec_buffer_index(int buffer_index) {
|
| + codec_buffer_index_ = buffer_index;
|
| + }
|
|
|
| // Set the size of the current image.
|
| - void SetSize(const gfx::Size& size);
|
| + void set_size(const gfx::Size& size) { size_ = size; }
|
|
|
| - void SetMediaCodec(media::MediaCodecBridge* codec);
|
| + // Indicates if the codec buffer has been released to the back buffer.
|
| + bool was_rendered_to_back_buffer() const {
|
| + return codec_buffer_index_ == kUpdateOnly;
|
| + }
|
|
|
| - void SetTexture(gpu::gles2::Texture* texture);
|
| + // Indicates if the codec buffer has been released to the front buffer.
|
| + bool was_rendered_to_front_buffer() const {
|
| + return codec_buffer_index_ == kRendered;
|
| + }
|
|
|
| - private:
|
| - enum { kInvalidCodecBufferIndex = -1 };
|
| + protected:
|
| + ~AVDACodecImage() override;
|
|
|
| + private:
|
| // Make sure that the surface texture's front buffer is current. This will
|
| // save / restore the current context. It will optionally restore the texture
|
| // bindings in the surface texture's context, based on |mode|. This is
|
| @@ -79,6 +104,18 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings };
|
| void UpdateSurfaceTexture(RestoreBindingsMode mode);
|
|
|
| + // Internal helper for UpdateSurface() that allows callers to specify the
|
| + // RestoreBindingsMode when a SurfaceTexture is already attached prior to
|
| + // calling this method.
|
| + void UpdateSurfaceInternal(UpdateMode update_mode,
|
| + RestoreBindingsMode attached_bindings_mode);
|
| +
|
| + // Releases the attached codec buffer (if not already released) indicated by
|
| + // |codec_buffer_index_|. Never updates the actual surface. See UpdateMode
|
| + // documentation for details. For the purposes of this function the values
|
| + // RENDER_TO_FRONT_BUFFER and RENDER_TO_BACK_BUFFER do the same thing.
|
| + void ReleaseOutputBuffer(UpdateMode update_mode);
|
| +
|
| // Attach the surface texture to our GL context to whatever texture is bound
|
| // on the active unit.
|
| void AttachSurfaceTextureToContext();
|
| @@ -86,11 +123,6 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // Make shared_state_->context() current if it isn't already.
|
| scoped_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded();
|
|
|
| - // Return whether or not the current context is in the same share group as
|
| - // |surface_texture_|'s client texture.
|
| - // TODO(liberato): is this needed?
|
| - bool IsCorrectShareGroup() const;
|
| -
|
| // Return whether there is a codec buffer that we haven't rendered yet. Will
|
| // return false also if there's no codec or we otherwise can't update.
|
| bool IsCodecBufferOutstanding() const;
|
| @@ -98,8 +130,9 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // Shared state between the AVDA and all AVDACodecImages.
|
| scoped_refptr<AVDASharedState> shared_state_;
|
|
|
| - // The MediaCodec buffer index that we should render. Only valid if not equal
|
| - // to |kInvalidCodecBufferIndex|.
|
| + // The MediaCodec buffer index that we should render. Must be >= 0 or one of
|
| + // the enum values below.
|
| + enum { kUpdateOnly = -1, kRendered = -2, kInvalidCodecBufferIndex = -3 };
|
| int codec_buffer_index_;
|
|
|
| // Our image size.
|
| @@ -124,6 +157,9 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // Texture matrix of the front buffer of the surface texture.
|
| float gl_matrix_[16];
|
|
|
| + // The picture buffer id attached to this image.
|
| + int picture_buffer_id_;
|
| +
|
| DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
|
| };
|
|
|
|
|