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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | 5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
| 6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | 6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
| 7 | 7 |
| 8 #include "base/synchronization/waitable_event.h" | 8 #include "base/synchronization/waitable_event.h" |
| 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 10 #include "media/base/android/media_codec_bridge.h" | 10 #include "media/base/android/media_codec_bridge.h" |
| 11 #include "media/base/android/sdk_media_codec_bridge.h" | 11 #include "media/base/android/sdk_media_codec_bridge.h" |
| 12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
| 13 #include "ui/gl/gl_image.h" | 13 #include "ui/gl/gl_image.h" |
| 14 #include "ui/gl/gl_surface.h" | 14 #include "ui/gl/gl_surface.h" |
| 15 | 15 |
| 16 namespace gfx { | 16 namespace gfx { |
| 17 class SurfaceTexture; | 17 class SurfaceTexture; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace media { |
| 21 class MediaCodecBridge; |
| 22 } |
| 23 |
| 20 namespace content { | 24 namespace content { |
| 25 class AVDACodecImage; |
| 21 | 26 |
| 22 // Shared state to allow communication between the AVDA and the | 27 // Shared state to allow communication between the AVDA and the |
| 23 // GLImages that configure GL for drawing the frames. | 28 // GLImages that configure GL for drawing the frames. |
| 24 class AVDASharedState : public base::RefCounted<AVDASharedState> { | 29 class AVDASharedState : public base::RefCounted<AVDASharedState> { |
| 25 public: | 30 public: |
| 26 AVDASharedState(); | 31 AVDASharedState(); |
| 27 | 32 |
| 28 GLint surface_texture_service_id() const { | 33 GLint surface_texture_service_id() const { |
| 29 return surface_texture_service_id_; | 34 return surface_texture_service_id_; |
| 30 } | 35 } |
| (...skipping 12 matching lines...) Expand all Loading... |
| 43 // Context that the surface texture is bound to, or nullptr if it is not in | 48 // Context that the surface texture is bound to, or nullptr if it is not in |
| 44 // the attached state. | 49 // the attached state. |
| 45 gfx::GLContext* context() const { return context_.get(); } | 50 gfx::GLContext* context() const { return context_.get(); } |
| 46 | 51 |
| 47 gfx::GLSurface* surface() const { return surface_.get(); } | 52 gfx::GLSurface* surface() const { return surface_.get(); } |
| 48 | 53 |
| 49 bool surface_texture_is_attached() const { | 54 bool surface_texture_is_attached() const { |
| 50 return surface_texture_is_attached_; | 55 return surface_texture_is_attached_; |
| 51 } | 56 } |
| 52 | 57 |
| 58 // Iterates over all known codec images and updates the MediaCodec attached to |
| 59 // each one. |
| 60 void CodecChanged(media::MediaCodecBridge* codec); |
| 61 |
| 62 // Methods for finding and updating the AVDACodecImage associated with a given |
| 63 // picture buffer id. GetImageForPicture() will return null for unknown ids. |
| 64 // Calling SetImageForPicture() with a nullptr will erase the entry. |
| 65 void SetImageForPicture(int picture_buffer_id, AVDACodecImage* image); |
| 66 AVDACodecImage* GetImageForPicture(int picture_buffer_id) const; |
| 67 |
| 53 // TODO(liberato): move the surface texture here and make these calls | 68 // TODO(liberato): move the surface texture here and make these calls |
| 54 // attach / detach it also. There are several changes going on in avda | 69 // attach / detach it also. There are several changes going on in avda |
| 55 // concurrently, so I don't want to change that until the dust settles. | 70 // concurrently, so I don't want to change that until the dust settles. |
| 56 // AVDACodecImage would no longer hold the surface texture. | 71 // AVDACodecImage would no longer hold the surface texture. |
| 57 | 72 |
| 58 // Call this when the SurfaceTexture is attached to a GL context. This will | 73 // Call this when the SurfaceTexture is attached to a GL context. This will |
| 59 // update surface_texture_is_attached(), and set the context() and surface() | 74 // update surface_texture_is_attached(), and set the context() and surface() |
| 60 // to match. | 75 // to match. |
| 61 void DidAttachSurfaceTexture(); | 76 void DidAttachSurfaceTexture(); |
| 62 | 77 |
| 63 // Call this when the SurfaceTexture is detached from its GL context. This | 78 // Call this when the SurfaceTexture is detached from its GL context. This |
| 64 // will cause us to forget the last binding. | 79 // will cause us to forget the last binding. |
| 65 void DidDetachSurfaceTexture(); | 80 void DidDetachSurfaceTexture(); |
| 66 | 81 |
| 82 // Helper method for coordinating the interactions between |
| 83 // MediaCodec::ReleaseOutputBuffer() and WaitForFrameAvailable() when |
| 84 // rendering to a SurfaceTexture; this method should never be called when |
| 85 // rendering to a SurfaceView. |
| 86 // |
| 87 // The release of the codec buffer to the surface texture is asynchronous, by |
| 88 // using this helper we can attempt to let this process complete in a non |
| 89 // blocking fashion before the SurfaceTexture is used. |
| 90 // |
| 91 // Clients should call this method to release the codec buffer for rendering |
| 92 // and then call WaitForFrameAvailable() before using the SurfaceTexture. In |
| 93 // the ideal case the SurfaceTexture has already been updated, otherwise the |
| 94 // method will wait for a pro-rated amount of time based on elapsed time up |
| 95 // to a short deadline. |
| 96 // |
| 97 // Some devices do not reliably notify frame availability, so we use a very |
| 98 // short deadline of only a few milliseconds to avoid indefinite stalls. |
| 99 void RenderCodecBufferToSurfaceTexture(media::MediaCodecBridge* codec, |
| 100 int codec_buffer_index); |
| 101 |
| 102 protected: |
| 103 virtual ~AVDASharedState(); |
| 104 |
| 67 private: | 105 private: |
| 106 friend class base::RefCounted<AVDASharedState>; |
| 107 |
| 68 // Platform gl texture Id for |surface_texture_|. This will be zero if | 108 // Platform gl texture Id for |surface_texture_|. This will be zero if |
| 69 // and only if |texture_owner_| is null. | 109 // and only if |texture_owner_| is null. |
| 70 // TODO(liberato): This should be GLuint, but we don't seem to have the type. | 110 // TODO(liberato): This should be GLuint, but we don't seem to have the type. |
| 71 GLint surface_texture_service_id_; | 111 GLint surface_texture_service_id_; |
| 72 | 112 |
| 73 // For signalling OnFrameAvailable(). | 113 // For signalling OnFrameAvailable(). |
| 74 base::WaitableEvent frame_available_event_; | 114 base::WaitableEvent frame_available_event_; |
| 75 | 115 |
| 76 // True if and only if the surface texture is currently attached. | 116 // True if and only if the surface texture is currently attached. |
| 77 bool surface_texture_is_attached_; | 117 bool surface_texture_is_attached_; |
| 78 | 118 |
| 79 // Context and surface that the surface texture is attached to, if it is | 119 // Context and surface that the surface texture is attached to, if it is |
| 80 // currently attached. | 120 // currently attached. |
| 81 scoped_refptr<gfx::GLContext> context_; | 121 scoped_refptr<gfx::GLContext> context_; |
| 82 scoped_refptr<gfx::GLSurface> surface_; | 122 scoped_refptr<gfx::GLSurface> surface_; |
| 83 | 123 |
| 84 protected: | 124 // Maps a picture buffer id to a AVDACodecImage. |
| 85 virtual ~AVDASharedState(); | 125 std::map<int, AVDACodecImage*> codec_images_; |
| 86 | 126 |
| 87 private: | 127 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if |
| 88 friend class base::RefCounted<AVDASharedState>; | 128 // if there has been no last call or WaitForFrameAvailable() has been called |
| 129 // since the last call. |
| 130 base::TimeTicks release_time_; |
| 131 |
| 132 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); |
| 89 }; | 133 }; |
| 90 | 134 |
| 91 } // namespace content | 135 } // namespace content |
| 92 | 136 |
| 93 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | 137 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
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