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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/avda_shared_state.h" | 5 #include "content/common/gpu/media/avda_shared_state.h" |
| 6 | 6 |
| 7 #include "base/metrics/histogram_macros.h" |
| 7 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 #include "content/common/gpu/media/avda_codec_image.h" |
| 8 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
| 9 #include "ui/gl/scoped_make_current.h" | 11 #include "ui/gl/scoped_make_current.h" |
| 10 | 12 |
| 11 namespace content { | 13 namespace content { |
| 12 | 14 |
| 13 AVDASharedState::AVDASharedState() | 15 AVDASharedState::AVDASharedState() |
| 14 : surface_texture_service_id_(0), | 16 : surface_texture_service_id_(0), |
| 15 frame_available_event_(false, false), | 17 frame_available_event_(false, false), |
| 16 surface_texture_is_attached_(false) {} | 18 surface_texture_is_attached_(false) {} |
| 17 | 19 |
| 18 AVDASharedState::~AVDASharedState() {} | 20 AVDASharedState::~AVDASharedState() {} |
| 19 | 21 |
| 20 void AVDASharedState::SignalFrameAvailable() { | 22 void AVDASharedState::SignalFrameAvailable() { |
| 21 frame_available_event_.Signal(); | 23 frame_available_event_.Signal(); |
| 22 } | 24 } |
| 23 | 25 |
| 24 void AVDASharedState::WaitForFrameAvailable() { | 26 void AVDASharedState::WaitForFrameAvailable() { |
| 25 // 10msec covers >99.9% of cases, so just wait for up to that much before | 27 DCHECK(!release_time_.is_null()); |
| 28 |
| 29 // 5msec covers >99.9% of cases, so just wait for up to that much before |
| 26 // giving up. If an error occurs, we might not ever get a notification. | 30 // giving up. If an error occurs, we might not ever get a notification. |
| 27 const base::TimeDelta max_wait_time(base::TimeDelta::FromMilliseconds(10)); | 31 const base::TimeDelta max_wait = base::TimeDelta::FromMilliseconds(5); |
| 28 frame_available_event_.TimedWait(max_wait_time); | 32 const base::TimeTicks call_time = base::TimeTicks::Now(); |
| 33 const base::TimeDelta elapsed = call_time - release_time_; |
| 34 const base::TimeDelta remaining = max_wait - elapsed; |
| 35 release_time_ = base::TimeTicks(); |
| 36 |
| 37 if (remaining <= base::TimeDelta()) { |
| 38 if (!frame_available_event_.IsSignaled()) { |
| 39 DVLOG(1) << "Deferred WaitForFrameAvailable() timed out, elapsed: " |
| 40 << elapsed.InMillisecondsF() << "ms"; |
| 41 } |
| 42 return; |
| 43 } |
| 44 |
| 45 DCHECK_LE(remaining, max_wait); |
| 46 SCOPED_UMA_HISTOGRAM_TIMER("Media.AvdaCodecImage.WaitTimeForFrame"); |
| 47 if (!frame_available_event_.TimedWait(remaining)) { |
| 48 DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: " |
| 49 << elapsed.InMillisecondsF() |
| 50 << "ms, additionally waited: " << remaining.InMillisecondsF() |
| 51 << "ms, total: " << (elapsed + remaining).InMillisecondsF() |
| 52 << "ms"; |
| 53 } |
| 29 } | 54 } |
| 30 | 55 |
| 31 void AVDASharedState::DidAttachSurfaceTexture() { | 56 void AVDASharedState::DidAttachSurfaceTexture() { |
| 32 context_ = gfx::GLContext::GetCurrent(); | 57 context_ = gfx::GLContext::GetCurrent(); |
| 33 surface_ = gfx::GLSurface::GetCurrent(); | 58 surface_ = gfx::GLSurface::GetCurrent(); |
| 34 DCHECK(context_); | 59 DCHECK(context_); |
| 35 DCHECK(surface_); | 60 DCHECK(surface_); |
| 36 | 61 |
| 37 surface_texture_is_attached_ = true; | 62 surface_texture_is_attached_ = true; |
| 38 } | 63 } |
| 39 | 64 |
| 40 void AVDASharedState::DidDetachSurfaceTexture() { | 65 void AVDASharedState::DidDetachSurfaceTexture() { |
| 41 context_ = nullptr; | 66 context_ = nullptr; |
| 42 surface_ = nullptr; | 67 surface_ = nullptr; |
| 43 surface_texture_is_attached_ = false; | 68 surface_texture_is_attached_ = false; |
| 44 } | 69 } |
| 45 | 70 |
| 71 void AVDASharedState::CodecChanged(media::MediaCodecBridge* codec) { |
| 72 for (auto& image_kv : codec_images_) |
| 73 image_kv.second->CodecChanged(codec); |
| 74 release_time_ = base::TimeTicks(); |
| 75 } |
| 76 |
| 77 void AVDASharedState::SetImageForPicture(int picture_buffer_id, |
| 78 AVDACodecImage* image) { |
| 79 if (!image) { |
| 80 DCHECK(codec_images_.find(picture_buffer_id) != codec_images_.end()); |
| 81 codec_images_.erase(picture_buffer_id); |
| 82 return; |
| 83 } |
| 84 |
| 85 DCHECK(codec_images_.find(picture_buffer_id) == codec_images_.end()); |
| 86 codec_images_[picture_buffer_id] = image; |
| 87 } |
| 88 |
| 89 AVDACodecImage* AVDASharedState::GetImageForPicture( |
| 90 int picture_buffer_id) const { |
| 91 auto it = codec_images_.find(picture_buffer_id); |
| 92 return it == codec_images_.end() ? nullptr : it->second; |
| 93 } |
| 94 |
| 95 void AVDASharedState::RenderCodecBufferToSurfaceTexture( |
| 96 media::MediaCodecBridge* codec, |
| 97 int codec_buffer_index) { |
| 98 if (!release_time_.is_null()) |
| 99 WaitForFrameAvailable(); |
| 100 codec->ReleaseOutputBuffer(codec_buffer_index, true); |
| 101 release_time_ = base::TimeTicks::Now(); |
| 102 } |
| 103 |
| 46 } // namespace content | 104 } // namespace content |
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