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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 #include <vector> |
| 9 | 10 |
| 10 #include "base/macros.h" | 11 #include "base/macros.h" |
| 11 #include "content/common/content_export.h" | 12 #include "content/common/content_export.h" |
| 12 #include "content/common/gpu/media/android_video_decode_accelerator.h" | 13 #include "content/common/gpu/media/android_video_decode_accelerator.h" |
| 13 | 14 |
| 14 namespace gl { | 15 namespace gl { |
| 15 class GLImage; | 16 class GLImage; |
| 16 } | 17 } |
| 17 | 18 |
| 18 namespace gpu { | 19 namespace gpu { |
| (...skipping 14 matching lines...) Expand all Loading... |
| 33 // implementation to talk to MediaCodec. | 34 // implementation to talk to MediaCodec. |
| 34 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy | 35 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy |
| 35 : public AndroidVideoDecodeAccelerator::BackingStrategy { | 36 : public AndroidVideoDecodeAccelerator::BackingStrategy { |
| 36 public: | 37 public: |
| 37 explicit AndroidDeferredRenderingBackingStrategy( | 38 explicit AndroidDeferredRenderingBackingStrategy( |
| 38 AVDAStateProvider* state_provider); | 39 AVDAStateProvider* state_provider); |
| 39 ~AndroidDeferredRenderingBackingStrategy() override; | 40 ~AndroidDeferredRenderingBackingStrategy() override; |
| 40 | 41 |
| 41 // AndroidVideoDecodeAccelerator::BackingStrategy | 42 // AndroidVideoDecodeAccelerator::BackingStrategy |
| 42 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; | 43 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; |
| 43 void Cleanup(bool have_context, | 44 void Cleanup( |
| 44 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; | 45 bool have_context, |
| 46 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override; |
| 45 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture() const override; | 47 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture() const override; |
| 46 uint32_t GetTextureTarget() const override; | 48 uint32_t GetTextureTarget() const override; |
| 47 gfx::Size GetPictureBufferSize() const override; | 49 gfx::Size GetPictureBufferSize() const override; |
| 48 void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index, | 50 void UseCodecBufferForPictureBuffer( |
| 49 const media::PictureBuffer&) override; | 51 int32_t codec_buffer_index, |
| 52 const media::PictureBuffer& picture_buffer) override; |
| 50 void AssignOnePictureBuffer(const media::PictureBuffer&, bool) override; | 53 void AssignOnePictureBuffer(const media::PictureBuffer&, bool) override; |
| 51 void ReuseOnePictureBuffer(const media::PictureBuffer&) override; | 54 void ReuseOnePictureBuffer( |
| 52 void CodecChanged( | 55 const media::PictureBuffer& picture_buffer) override; |
| 53 media::VideoCodecBridge*, | 56 void MaybeRenderEarly() override; |
| 54 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; | 57 void CodecChanged(media::VideoCodecBridge* codec) override; |
| 58 void ReleaseCodecBuffers( |
| 59 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override; |
| 55 void OnFrameAvailable() override; | 60 void OnFrameAvailable() override; |
| 56 bool ArePicturesOverlayable() override; | 61 bool ArePicturesOverlayable() override; |
| 57 void UpdatePictureBufferSize(media::PictureBuffer* picture_buffer, | 62 void UpdatePictureBufferSize(media::PictureBuffer* picture_buffer, |
| 58 const gfx::Size& new_size) override; | 63 const gfx::Size& new_size) override; |
| 59 | 64 |
| 60 private: | 65 private: |
| 61 // Release any codec buffer that is associated with the given picture buffer | 66 // Release any codec buffer that is associated with the given picture buffer |
| 62 // back to the codec. It is okay if there is no such buffer. | 67 // back to the codec. It is okay if there is no such buffer. |
| 63 void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer); | 68 void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer); |
| 64 | 69 |
| 65 // Return the AVDACodecImage for a given PictureBuffer's texture. | 70 // Sets up the texture references (as found by |picture_buffer|), for the |
| 66 AVDACodecImage* GetImageForPicture(const media::PictureBuffer&); | 71 // specified |image|. If |image| is null, clears any ref on the texture |
| 72 // associated with |picture_buffer|. |
| 67 void SetImageForPicture( | 73 void SetImageForPicture( |
| 68 const media::PictureBuffer& picture_buffer, | 74 const media::PictureBuffer& picture_buffer, |
| 69 const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image); | 75 const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image); |
| 70 | 76 |
| 71 // Make a copy of the SurfaceTexture's front buffer and associate all given | 77 // Make a copy of the SurfaceTexture's front buffer and associate all given |
| 72 // picture buffer textures with it. The picture buffer textures will not | 78 // picture buffer textures with it. The picture buffer textures will not |
| 73 // dependend on |this|, the SurfaceTexture, the MediaCodec or the VDA, so it's | 79 // dependend on |this|, the SurfaceTexture, the MediaCodec or the VDA, so it's |
| 74 // used to back the picture buffers when the VDA is being destroyed. | 80 // used to back the picture buffers when the VDA is being destroyed. |
| 75 void CopySurfaceTextureToPictures( | 81 void CopySurfaceTextureToPictures( |
| 76 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers); | 82 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers); |
| 77 | 83 |
| 78 // Return true if and only if the surface_texture_cant_detach workaround is | 84 // Return true if and only if the surface_texture_cant_detach workaround is |
| 79 // not set. | 85 // not set. |
| 80 bool DoesSurfaceTextureDetachWork() const; | 86 bool DoesSurfaceTextureDetachWork() const; |
| 81 | 87 |
| 82 // Return true if and only if CopySurfaceTextureToPictures is expected to work | 88 // Return true if and only if CopySurfaceTextureToPictures is expected to work |
| 83 // on this device. | 89 // on this device. |
| 84 bool ShouldCopyPictures() const; | 90 bool ShouldCopyPictures() const; |
| 85 | 91 |
| 86 scoped_refptr<AVDASharedState> shared_state_; | 92 scoped_refptr<AVDASharedState> shared_state_; |
| 87 | 93 |
| 88 AVDAStateProvider* state_provider_; | 94 AVDAStateProvider* state_provider_; |
| 89 | 95 |
| 90 // The SurfaceTexture to render to. Non-null after Initialize() if | 96 // The SurfaceTexture to render to. Non-null after Initialize() if |
| 91 // we're not rendering to a SurfaceView. | 97 // we're not rendering to a SurfaceView. |
| 92 scoped_refptr<gfx::SurfaceTexture> surface_texture_; | 98 scoped_refptr<gfx::SurfaceTexture> surface_texture_; |
| 93 | 99 |
| 94 media::VideoCodecBridge* media_codec_; | 100 media::VideoCodecBridge* media_codec_; |
| 95 | 101 |
| 102 // Picture buffer IDs that are out for display. Stored in order of frames as |
| 103 // they are returned from the decoder. |
| 104 std::vector<int32_t> pictures_out_for_display_; |
| 105 |
| 96 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); | 106 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); |
| 97 }; | 107 }; |
| 98 | 108 |
| 99 } // namespace content | 109 } // namespace content |
| 100 | 110 |
| 101 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_
H_ | 111 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_
H_ |
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