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Side by Side Diff: skia/ext/platform_device.h

Issue 1963713002: Replace setMatrixClip() with BeginPlatformPaint() logic (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: compensate for any outstanding saveLayer() calls Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_
6 #define SKIA_EXT_PLATFORM_DEVICE_H_ 6 #define SKIA_EXT_PLATFORM_DEVICE_H_
7 7
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 9
10 #if defined(OS_WIN) 10 #if defined(OS_WIN)
11 #include <windows.h> 11 #include <windows.h>
12 #include <vector> 12 #include <vector>
13 #endif 13 #endif
14 14
15 #include "skia/ext/platform_surface.h" 15 #include "skia/ext/platform_surface.h"
16 #include "third_party/skia/include/core/SkBitmapDevice.h" 16 #include "third_party/skia/include/core/SkBitmapDevice.h"
17 #include "third_party/skia/include/core/SkTypes.h" 17 #include "third_party/skia/include/core/SkTypes.h"
18 18
19 class SkMatrix; 19 class SkMatrix;
20 class SkPath; 20 class SkPath;
21 class SkRegion;
22 21
23 namespace skia { 22 namespace skia {
24 23
25 class PlatformDevice; 24 class PlatformDevice;
26 class ScopedPlatformPaint; 25 class ScopedPlatformPaint;
27 26
28 // The following routines provide accessor points for the functionality 27 // The following routines provide accessor points for the functionality
29 // exported by the various PlatformDevice ports. 28 // exported by the various PlatformDevice ports.
30 // All calls to PlatformDevice::* should be routed through these 29 // All calls to PlatformDevice::* should be routed through these
31 // helper functions. 30 // helper functions.
(...skipping 20 matching lines...) Expand all
52 // from SkBaseDevice it might make sense for PlatformDevice to be derived 51 // from SkBaseDevice it might make sense for PlatformDevice to be derived
53 // from it. 52 // from it.
54 class SK_API PlatformDevice { 53 class SK_API PlatformDevice {
55 public: 54 public:
56 virtual ~PlatformDevice() {} 55 virtual ~PlatformDevice() {}
57 56
58 #if defined(OS_MACOSX) 57 #if defined(OS_MACOSX)
59 // The CGContext that corresponds to the bitmap, used for CoreGraphics 58 // The CGContext that corresponds to the bitmap, used for CoreGraphics
60 // operations drawing into the bitmap. This is possibly heavyweight, so it 59 // operations drawing into the bitmap. This is possibly heavyweight, so it
61 // should exist only during one pass of rendering. 60 // should exist only during one pass of rendering.
62 virtual CGContextRef GetBitmapContext() = 0; 61 virtual CGContextRef GetBitmapContext(const SkMatrix& transform,
62 const SkIRect& clip_bounds) = 0;
63 #endif 63 #endif
64 64
65 #if defined(OS_WIN) 65 #if defined(OS_WIN)
66 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will 66 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
67 // temporarily create it. However, if you have created the bitmap DC, it will 67 // temporarily create it. However, if you have created the bitmap DC, it will
68 // be more efficient if you don't free it until after this call so it doesn't 68 // be more efficient if you don't free it until after this call so it doesn't
69 // have to be created twice. If src_rect is null, then the entirety of the 69 // have to be created twice. If src_rect is null, then the entirety of the
70 // source device will be copied. 70 // source device will be copied.
71 virtual void DrawToHDC(HDC, int x, int y, const RECT* src_rect); 71 virtual void DrawToHDC(HDC source_dc, HDC destination_dc, int x, int y,
72 const RECT* src_rect, const SkMatrix& transform);
72 #endif 73 #endif
73 74
74 private: 75 private:
75 // The DC that corresponds to the bitmap, used for GDI operations drawing 76 // The DC that corresponds to the bitmap, used for GDI operations drawing
76 // into the bitmap. This is possibly heavyweight, so it should be existant 77 // into the bitmap. This is possibly heavyweight, so it should be existant
77 // only during one pass of rendering. 78 // only during one pass of rendering.
78 virtual PlatformSurface BeginPlatformPaint(); 79 virtual PlatformSurface BeginPlatformPaint(const SkMatrix& transform,
80 const SkIRect& clip_bounds);
79 81
80 friend class ScopedPlatformPaint; 82 friend class ScopedPlatformPaint;
81 }; 83 };
82 84
83 } // namespace skia 85 } // namespace skia
84 86
85 #endif // SKIA_EXT_PLATFORM_DEVICE_H_ 87 #endif // SKIA_EXT_PLATFORM_DEVICE_H_
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