| Index: cc/trees/layer_tree_host_impl.cc
|
| diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
|
| index 97852176f80da1697da3ce3e18ad66f2df08d3a9..89e1ebb179cce05fffe452724bca7143f55ae8a7 100644
|
| --- a/cc/trees/layer_tree_host_impl.cc
|
| +++ b/cc/trees/layer_tree_host_impl.cc
|
| @@ -819,13 +819,6 @@
|
| render_surface->AppendRenderPasses(frame);
|
| }
|
|
|
| - // Damage rects for non-root passes aren't meaningful, so set them to be
|
| - // equal to the output rect.
|
| - for (size_t i = 0; i + 1 < frame->render_passes.size(); ++i) {
|
| - RenderPass* pass = frame->render_passes[i].get();
|
| - pass->damage_rect = pass->output_rect;
|
| - }
|
| -
|
| // When we are displaying the HUD, change the root damage rect to cover the
|
| // entire root surface. This will disable partial-swap/scissor optimizations
|
| // that would prevent the HUD from updating, since the HUD does not cause
|
|
|