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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/paint/TableSectionPainter.h" | 5 #include "core/paint/TableSectionPainter.h" |
| 6 | 6 |
| 7 #include "core/layout/LayoutTable.h" | 7 #include "core/layout/LayoutTable.h" |
| 8 #include "core/layout/LayoutTableCell.h" | 8 #include "core/layout/LayoutTableCell.h" |
| 9 #include "core/layout/LayoutTableCol.h" | 9 #include "core/layout/LayoutTableCol.h" |
| 10 #include "core/layout/LayoutTableRow.h" | 10 #include "core/layout/LayoutTableRow.h" |
| 11 #include "core/paint/BlockPainter.h" | 11 #include "core/paint/BlockPainter.h" |
| 12 #include "core/paint/BoxClipper.h" | 12 #include "core/paint/BoxClipper.h" |
| 13 #include "core/paint/BoxPainter.h" | |
| 13 #include "core/paint/LayoutObjectDrawingRecorder.h" | 14 #include "core/paint/LayoutObjectDrawingRecorder.h" |
| 14 #include "core/paint/ObjectPainter.h" | 15 #include "core/paint/ObjectPainter.h" |
| 15 #include "core/paint/PaintInfo.h" | 16 #include "core/paint/PaintInfo.h" |
| 16 #include "core/paint/TableCellPainter.h" | 17 #include "core/paint/TableCellPainter.h" |
| 17 #include "core/paint/TableRowPainter.h" | 18 #include "core/paint/TableRowPainter.h" |
| 18 #include <algorithm> | 19 #include <algorithm> |
| 19 | 20 |
| 20 namespace blink { | 21 namespace blink { |
| 21 | 22 |
| 23 inline const LayoutTableCell* TableSectionPainter::primaryCellToPaint(unsigned r ow, unsigned column, const CellSpan& dirtiedRows, const CellSpan& dirtiedColumns ) const | |
| 24 { | |
| 25 ASSERT(row >= dirtiedRows.start() && row < dirtiedRows.end()); | |
| 26 ASSERT(column >= dirtiedColumns.start() && column < dirtiedColumns.end()); | |
| 27 | |
| 28 const LayoutTableCell* cell = m_layoutTableSection.primaryCellAt(row, column ); | |
| 29 if (!cell) | |
| 30 return nullptr; | |
| 31 if (row > dirtiedRows.start() && m_layoutTableSection.primaryCellAt(row - 1, column) == cell) | |
| 32 return nullptr; | |
| 33 if (column > dirtiedColumns.start() && m_layoutTableSection.primaryCellAt(ro w, column - 1) == cell) | |
| 34 return nullptr; | |
| 35 return cell; | |
| 36 } | |
| 37 | |
| 22 void TableSectionPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& p aintOffset) | 38 void TableSectionPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& p aintOffset) |
| 23 { | 39 { |
| 24 ASSERT(!m_layoutTableSection.needsLayout()); | 40 ASSERT(!m_layoutTableSection.needsLayout()); |
| 25 // avoid crashing on bugs that cause us to paint with dirty layout | 41 // avoid crashing on bugs that cause us to paint with dirty layout |
| 26 if (m_layoutTableSection.needsLayout()) | 42 if (m_layoutTableSection.needsLayout()) |
| 27 return; | 43 return; |
| 28 | 44 |
| 29 unsigned totalRows = m_layoutTableSection.numRows(); | 45 unsigned totalRows = m_layoutTableSection.numRows(); |
| 30 unsigned totalCols = m_layoutTableSection.table()->numEffectiveColumns(); | 46 unsigned totalCols = m_layoutTableSection.table()->numEffectiveColumns(); |
| 31 | 47 |
| (...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 101 localPaintInvalidationRect.moveBy(-paintOffset); | 117 localPaintInvalidationRect.moveBy(-paintOffset); |
| 102 | 118 |
| 103 LayoutRect tableAlignedRect = m_layoutTableSection.logicalRectForWritingMode AndDirection(localPaintInvalidationRect); | 119 LayoutRect tableAlignedRect = m_layoutTableSection.logicalRectForWritingMode AndDirection(localPaintInvalidationRect); |
| 104 | 120 |
| 105 CellSpan dirtiedRows = m_layoutTableSection.dirtiedRows(tableAlignedRect); | 121 CellSpan dirtiedRows = m_layoutTableSection.dirtiedRows(tableAlignedRect); |
| 106 CellSpan dirtiedColumns = m_layoutTableSection.dirtiedEffectiveColumns(table AlignedRect); | 122 CellSpan dirtiedColumns = m_layoutTableSection.dirtiedEffectiveColumns(table AlignedRect); |
| 107 | 123 |
| 108 if (dirtiedColumns.start() >= dirtiedColumns.end()) | 124 if (dirtiedColumns.start() >= dirtiedColumns.end()) |
| 109 return; | 125 return; |
| 110 | 126 |
| 111 PaintInfo paintInfoForCells = paintInfo.forDescendants(); | 127 PaintInfo paintInfoForDescendants = paintInfo.forDescendants(); |
| 112 const HashSet<LayoutTableCell*>& overflowingCells = m_layoutTableSection.ove rflowingCells(); | 128 |
| 113 if (!m_layoutTableSection.hasMultipleCellLevels() && !overflowingCells.size( )) { | 129 if (shouldPaintSelfBlockBackground(paintInfo.phase)) { |
| 114 // Draw the dirty cells in the order that they appear. | 130 paintBoxShadow(paintInfo, paintOffset, Normal); |
| 131 for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) { | |
| 132 for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end(); c++) { | |
| 133 if (const LayoutTableCell* cell = primaryCellToPaint(r, c, dirti edRows, dirtiedColumns)) | |
| 134 paintBackgroundsBehindCell(*cell, paintInfoForDescendants, p aintOffset); | |
| 135 } | |
| 136 } | |
| 137 paintBoxShadow(paintInfo, paintOffset, Inset); | |
| 138 } | |
| 139 | |
| 140 if (paintInfo.phase == PaintPhaseSelfBlockBackgroundOnly) | |
| 141 return; | |
| 142 | |
| 143 if (shouldPaintDescendantBlockBackgrounds(paintInfo.phase)) { | |
| 115 for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) { | 144 for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) { |
| 116 const LayoutTableRow* row = m_layoutTableSection.rowLayoutObjectAt(r ); | 145 const LayoutTableRow* row = m_layoutTableSection.rowLayoutObjectAt(r ); |
| 117 // TODO(wangxianzhu): This painting order is inconsistent with other outlines. crbug.com/577282. | 146 // If a row has a layer, we'll paint row background in TableRowPaint er. |
| 118 if (row && !row->hasSelfPaintingLayer()) | 147 if (!row || row->hasSelfPaintingLayer()) |
| 119 TableRowPainter(*row).paintOutlineForRowIfNeeded(paintInfo, pain tOffset); | 148 continue; |
| 149 | |
| 150 TableRowPainter rowPainter(*row); | |
| 151 rowPainter.paintBoxShadow(paintInfoForDescendants, paintOffset, Norm al); | |
| 152 if (row->hasBackground()) { | |
| 153 for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end (); c++) { | |
| 154 if (const LayoutTableCell* cell = primaryCellToPaint(r, c, d irtiedRows, dirtiedColumns)) | |
| 155 rowPainter.paintBackgroundBehindCell(*cell, paintInfoFor Descendants, paintOffset); | |
| 156 } | |
| 157 } | |
| 158 rowPainter.paintBoxShadow(paintInfoForDescendants, paintOffset, Inse t); | |
| 159 } | |
| 160 } | |
| 161 | |
| 162 const HashSet<LayoutTableCell*>& overflowingCells = m_layoutTableSection.ove rflowingCells(); | |
| 163 if (!m_layoutTableSection.hasMultipleCellLevels() && overflowingCells.isEmpt y()) { | |
| 164 for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) { | |
| 165 const LayoutTableRow* row = m_layoutTableSection.rowLayoutObjectAt(r ); | |
| 166 // TODO(crbug.com/577282): This painting order is inconsistent with other outlines. | |
| 167 if (row && !row->hasSelfPaintingLayer() && shouldPaintSelfOutline(pa intInfoForDescendants.phase)) | |
| 168 TableRowPainter(*row).paintOutline(paintInfoForDescendants, pain tOffset); | |
| 120 for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end(); c++) { | 169 for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end(); c++) { |
| 121 const LayoutTableSection::CellStruct& current = m_layoutTableSec tion.cellAt(r, c); | 170 if (const LayoutTableCell * cell = primaryCellToPaint(r, c, dirt iedRows, dirtiedColumns)) |
| 122 const LayoutTableCell* cell = current.primaryCell(); | 171 paintCell(*cell, paintInfoForDescendants, paintOffset); |
| 123 if (!cell || (r > dirtiedRows.start() && m_layoutTableSection.pr imaryCellAt(r - 1, c) == cell) || (c > dirtiedColumns.start() && m_layoutTableSe ction.primaryCellAt(r, c - 1) == cell)) | |
| 124 continue; | |
| 125 paintCell(*cell, paintInfo.phase, paintInfoForCells, paintOffset ); | |
| 126 } | 172 } |
| 127 } | 173 } |
| 128 } else { | 174 } else { |
| 129 // The overflowing cells should be scarce to avoid adding a lot of cells to the HashSet. | 175 // The overflowing cells should be scarce to avoid adding a lot of cells to the HashSet. |
| 130 #if ENABLE(ASSERT) | 176 ASSERT(overflowingCells.size() < m_layoutTableSection.numRows() * m_layo utTableSection.table()->effectiveColumns().size() * gMaxAllowedOverflowingCellRa tioForFastPaintPath); |
| 131 unsigned totalRows = m_layoutTableSection.numRows(); | |
| 132 unsigned totalCols = m_layoutTableSection.table()->effectiveColumns().si ze(); | |
| 133 ASSERT(overflowingCells.size() < totalRows * totalCols * gMaxAllowedOver flowingCellRatioForFastPaintPath); | |
| 134 #endif | |
| 135 | 177 |
| 136 // To make sure we properly paint invalidate the section, we paint inval idated all the overflowing cells that we collected. | 178 // To make sure we properly paint the section, we paint all the overflow ing cells that we collected. |
| 137 Vector<LayoutTableCell*> cells; | 179 Vector<LayoutTableCell*> cells; |
| 138 copyToVector(overflowingCells, cells); | 180 copyToVector(overflowingCells, cells); |
| 139 | 181 |
| 140 HashSet<LayoutTableCell*> spanningCells; | 182 HashSet<LayoutTableCell*> spanningCells; |
| 141 | |
| 142 for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) { | 183 for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) { |
| 143 const LayoutTableRow* row = m_layoutTableSection.rowLayoutObjectAt(r ); | 184 const LayoutTableRow* row = m_layoutTableSection.rowLayoutObjectAt(r ); |
| 144 // TODO(wangxianzhu): This painting order is inconsistent with other outlines. crbug.com/577282. | 185 // TODO(crbug.com/577282): This painting order is inconsistent with other outlines. |
| 145 if (row && !row->hasSelfPaintingLayer()) | 186 if (row && !row->hasSelfPaintingLayer() && shouldPaintSelfOutline(pa intInfoForDescendants.phase)) |
| 146 TableRowPainter(*row).paintOutlineForRowIfNeeded(paintInfo, pain tOffset); | 187 TableRowPainter(*row).paintOutline(paintInfoForDescendants, pain tOffset); |
| 147 for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end(); c++) { | 188 for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end(); c++) { |
| 148 const LayoutTableSection::CellStruct& current = m_layoutTableSec tion.cellAt(r, c); | 189 const LayoutTableSection::CellStruct& current = m_layoutTableSec tion.cellAt(r, c); |
| 149 if (!current.hasCells()) | 190 for (LayoutTableCell* cell : current.cells) { |
| 150 continue; | 191 if (overflowingCells.contains(cell)) |
| 151 for (unsigned i = 0; i < current.cells.size(); ++i) { | |
| 152 if (overflowingCells.contains(current.cells[i])) | |
| 153 continue; | 192 continue; |
| 154 | 193 if (cell->rowSpan() > 1 || cell->colSpan() > 1) { |
| 155 if (current.cells[i]->rowSpan() > 1 || current.cells[i]->col Span() > 1) { | 194 if (!spanningCells.add(cell).isNewEntry) |
| 156 if (!spanningCells.add(current.cells[i]).isNewEntry) | |
| 157 continue; | 195 continue; |
| 158 } | 196 } |
| 159 | 197 cells.append(cell); |
| 160 cells.append(current.cells[i]); | |
| 161 } | 198 } |
| 162 } | 199 } |
| 163 } | 200 } |
| 164 | 201 |
| 165 // Sort the dirty cells by paint order. | 202 // Sort the dirty cells by paint order. |
| 166 if (!overflowingCells.size()) | 203 if (!overflowingCells.size()) |
| 167 std::stable_sort(cells.begin(), cells.end(), compareCellPositions); | 204 std::stable_sort(cells.begin(), cells.end(), compareCellPositions); |
| 168 else | 205 else |
| 169 std::sort(cells.begin(), cells.end(), compareCellPositionsWithOverfl owingCells); | 206 std::sort(cells.begin(), cells.end(), compareCellPositionsWithOverfl owingCells); |
| 170 | 207 |
| 171 for (unsigned i = 0; i < cells.size(); ++i) | 208 for (const LayoutTableCell* cell : cells) |
| 172 paintCell(*cells[i], paintInfo.phase, paintInfoForCells, paintOffset ); | 209 paintCell(*cell, paintInfoForDescendants, paintOffset); |
| 173 } | 210 } |
| 174 } | 211 } |
| 175 | 212 |
| 176 void TableSectionPainter::paintCell(const LayoutTableCell& cell, PaintPhase orig inalPaintPhase, const PaintInfo& paintInfoForCells, const LayoutPoint& paintOffs et) | 213 void TableSectionPainter::paintBackgroundsBehindCell(const LayoutTableCell& cell , const PaintInfo& paintInfoForCells, const LayoutPoint& paintOffset) |
| 177 { | 214 { |
| 178 LayoutPoint cellPoint = m_layoutTableSection.flipForWritingModeForChild(&cel l, paintOffset); | 215 LayoutPoint cellPoint = m_layoutTableSection.flipForWritingModeForChild(&cel l, paintOffset); |
| 179 const LayoutTableRow* row = toLayoutTableRow(cell.parent()); | |
| 180 | 216 |
| 181 if (!BlockPainter(cell).intersectsPaintRect(paintInfoForCells, paintOffset + cell.location())) | 217 // We need to handle painting a stack of backgrounds. This stack (from botto m to top) consists of |
|
chrishtr
2016/05/14 18:03:46
Why is this code gone?
| |
| 218 // the column group, column, row group, row, and then the cell. | |
| 219 | |
| 220 LayoutTable::ColAndColGroup colAndColGroup = m_layoutTableSection.table()->c olElementAtAbsoluteColumn(cell.absoluteColumnIndex()); | |
| 221 LayoutTableCol* column = colAndColGroup.col; | |
| 222 LayoutTableCol* columnGroup = colAndColGroup.colgroup; | |
| 223 TableCellPainter tableCellPainter(cell); | |
| 224 | |
| 225 // Column groups and columns first. | |
| 226 // FIXME: Columns and column groups do not currently support opacity, and th ey are being painted "too late" in | |
| 227 // the stack, since we have already opened a transparency layer (potentially ) for the table row group. | |
| 228 // Note that we deliberately ignore whether or not the cell has a layer, sin ce these backgrounds paint "behind" the | |
| 229 // cell. | |
| 230 if (columnGroup && columnGroup->hasBackground()) | |
| 231 tableCellPainter.paintContainerBackgroundBehindCell(paintInfoForCells, c ellPoint, *columnGroup, DisplayItem::TableCellBackgroundFromColumnGroup); | |
| 232 if (column && column->hasBackground()) | |
| 233 tableCellPainter.paintContainerBackgroundBehindCell(paintInfoForCells, c ellPoint, *column, DisplayItem::TableCellBackgroundFromColumn); | |
| 234 | |
| 235 // Paint the row group next. | |
| 236 if (m_layoutTableSection.hasBackground()) | |
| 237 tableCellPainter.paintContainerBackgroundBehindCell(paintInfoForCells, c ellPoint, m_layoutTableSection, DisplayItem::TableCellBackgroundFromSection); | |
| 238 } | |
| 239 | |
| 240 void TableSectionPainter::paintCell(const LayoutTableCell& cell, const PaintInfo & paintInfoForCells, const LayoutPoint& paintOffset) | |
| 241 { | |
| 242 if (!cell.hasSelfPaintingLayer() && !cell.row()->hasSelfPaintingLayer()) { | |
| 243 LayoutPoint cellPoint = m_layoutTableSection.flipForWritingModeForChild( &cell, paintOffset); | |
| 244 cell.paint(paintInfoForCells, cellPoint); | |
| 245 } | |
| 246 } | |
| 247 | |
| 248 void TableSectionPainter::paintBoxShadow(const PaintInfo& paintInfo, const Layou tPoint& paintOffset, ShadowStyle shadowStyle) | |
| 249 { | |
| 250 ASSERT(shouldPaintSelfBlockBackground(paintInfo.phase)); | |
| 251 if (!m_layoutTableSection.styleRef().boxShadow()) | |
| 182 return; | 252 return; |
| 183 | 253 |
| 184 if (shouldPaintSelfBlockBackground(originalPaintPhase)) { | 254 DisplayItem::Type type = shadowStyle == Normal ? DisplayItem::TableSectionBo xShadowNormal : DisplayItem::TableSectionBoxShadowInset; |
| 185 // We need to handle painting a stack of backgrounds. This stack (from b ottom to top) consists of | 255 if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(paintInfo.contex t, m_layoutTableSection, type)) |
| 186 // the column group, column, row group, row, and then the cell. | 256 return; |
| 187 | 257 |
| 188 LayoutTable::ColAndColGroup colAndColGroup = m_layoutTableSection.table( )->colElementAtAbsoluteColumn(cell.absoluteColumnIndex()); | 258 LayoutRect bounds = BoxPainter(m_layoutTableSection).boundsForDrawingRecorde r(paintOffset); |
| 189 LayoutTableCol* column = colAndColGroup.col; | 259 LayoutObjectDrawingRecorder recorder(paintInfo.context, m_layoutTableSection , type, bounds); |
| 190 LayoutTableCol* columnGroup = colAndColGroup.colgroup; | 260 BoxPainter::paintBoxShadow(paintInfo, LayoutRect(paintOffset, m_layoutTableS ection.size()), m_layoutTableSection.styleRef(), shadowStyle); |
| 191 TableCellPainter tableCellPainter(cell); | |
| 192 | |
| 193 // Column groups and columns first. | |
| 194 // FIXME: Columns and column groups do not currently support opacity, an d they are being painted "too late" in | |
| 195 // the stack, since we have already opened a transparency layer (potenti ally) for the table row group. | |
| 196 // Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the | |
| 197 // cell. | |
| 198 if (columnGroup && columnGroup->hasBackground()) | |
| 199 tableCellPainter.paintBackgroundsBehindCell(paintInfoForCells, cellP oint, columnGroup, DisplayItem::TableCellBackgroundFromColumnGroup); | |
| 200 if (column && column->hasBackground()) | |
| 201 tableCellPainter.paintBackgroundsBehindCell(paintInfoForCells, cellP oint, column, DisplayItem::TableCellBackgroundFromColumn); | |
| 202 | |
| 203 // Paint the row group next. | |
| 204 if (m_layoutTableSection.hasBackground()) | |
| 205 tableCellPainter.paintBackgroundsBehindCell(paintInfoForCells, cellP oint, &m_layoutTableSection, DisplayItem::TableCellBackgroundFromSection); | |
| 206 } | |
| 207 | |
| 208 if (shouldPaintDescendantBlockBackgrounds(originalPaintPhase)) { | |
| 209 // Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for | |
| 210 // painting the row background for the cell. | |
| 211 if (row->hasBackground() && !row->hasSelfPaintingLayer()) | |
| 212 TableCellPainter(cell).paintBackgroundsBehindCell(paintInfoForCells, cellPoint, row, DisplayItem::TableCellBackgroundFromRow); | |
| 213 } | |
| 214 | |
| 215 if (originalPaintPhase != PaintPhaseSelfBlockBackgroundOnly && !cell.hasSelf PaintingLayer() && !row->hasSelfPaintingLayer()) | |
| 216 cell.paint(paintInfoForCells, cellPoint); | |
| 217 } | 261 } |
| 218 | 262 |
| 219 } // namespace blink | 263 } // namespace blink |
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