| Index: content/gpu/gpu_child_thread.h
|
| diff --git a/content/gpu/gpu_child_thread.h b/content/gpu/gpu_child_thread.h
|
| index 5b3b44e2f90092ad30bbbb3e604eaf4b71320440..304798230a7f801a850b8befaeb8c472ad77bb44 100644
|
| --- a/content/gpu/gpu_child_thread.h
|
| +++ b/content/gpu/gpu_child_thread.h
|
| @@ -46,9 +46,6 @@ namespace content {
|
| class GpuProcessControlImpl;
|
| class GpuWatchdogThread;
|
| struct EstablishChannelParams;
|
| -#if defined(OS_MACOSX)
|
| -struct BufferPresentedParams;
|
| -#endif
|
|
|
| // The main thread of the GPU child process. There will only ever be one of
|
| // these per process. It does process initialization and shutdown. It forwards
|
| @@ -97,17 +94,6 @@ class GpuChildThread : public ChildThreadImpl,
|
| gpu::error::ContextLostReason reason,
|
| const GURL& active_url) override;
|
| void GpuMemoryUmaStats(const gpu::GPUMemoryUmaStats& params) override;
|
| -#if defined(OS_MACOSX)
|
| - void SendAcceleratedSurfaceBuffersSwapped(
|
| - gpu::SurfaceHandle surface_handle,
|
| - CAContextID ca_context_id,
|
| - bool fullscreen_low_power_ca_context_valid,
|
| - CAContextID fullscreen_low_power_ca_context_id,
|
| - const gfx::ScopedRefCountedIOSurfaceMachPort& io_surface,
|
| - const gfx::Size& size,
|
| - float scale_factor,
|
| - std::vector<ui::LatencyInfo> latency_info) override;
|
| -#endif
|
| #if defined(OS_WIN)
|
| void SendAcceleratedSurfaceCreatedChildWindow(
|
| gpu::SurfaceHandle parent_window,
|
| @@ -130,9 +116,6 @@ class GpuChildThread : public ChildThreadImpl,
|
| void OnDisableWatchdog();
|
| void OnGpuSwitched();
|
|
|
| -#if defined(OS_MACOSX)
|
| - void OnBufferPresented(const BufferPresentedParams& params);
|
| -#endif
|
| void OnEstablishChannel(const EstablishChannelParams& params);
|
| void OnCloseChannel(int32_t client_id);
|
| void OnLoadedShader(const std::string& shader);
|
|
|