| Index: Source/core/html/canvas/CanvasRenderingContext2D.cpp
|
| diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.cpp b/Source/core/html/canvas/CanvasRenderingContext2D.cpp
|
| index fa06fb6c7fd360cb6c68f7a9e3931c09964e9563..5f04210aaf1f75ec83ecb70aa3bb63555c57f311 100644
|
| --- a/Source/core/html/canvas/CanvasRenderingContext2D.cpp
|
| +++ b/Source/core/html/canvas/CanvasRenderingContext2D.cpp
|
| @@ -1113,6 +1113,50 @@ bool CanvasRenderingContext2D::isPointInStrokeInternal(const Path& path, const f
|
| return path.strokeContains(transformedPoint, strokeData);
|
| }
|
|
|
| +void CanvasRenderingContext2D::scrollPathIntoView()
|
| +{
|
| + scrollPathIntoViewInternal(m_path);
|
| +}
|
| +
|
| +void CanvasRenderingContext2D::scrollPathIntoView(Path2D* path2d, ExceptionState& exceptionState)
|
| +{
|
| + if (!path2d) {
|
| + exceptionState.throwDOMException(TypeMismatchError, ExceptionMessages::argumentNullOrIncorrectType(1, "Path2D"));
|
| + return;
|
| + }
|
| +
|
| + scrollPathIntoViewInternal(path2d->path());
|
| +}
|
| +
|
| +void CanvasRenderingContext2D::scrollPathIntoViewInternal(const Path& path)
|
| +{
|
| + if (!state().m_invertibleCTM || path.isEmpty())
|
| + return;
|
| +
|
| + canvas()->document().updateLayoutIgnorePendingStylesheets();
|
| +
|
| + // Apply transformation and get the bounding rect
|
| + Path transformedPath = path;
|
| + transformedPath.transform(state().m_transform);
|
| + FloatRect boundingRect = transformedPath.boundingRect();
|
| +
|
| + // Offset by the canvas rect (We should take border and padding into account).
|
| + RenderBoxModelObject* rbmo = canvas()->renderBoxModelObject();
|
| + IntRect canvasRect = canvas()->renderer()->absoluteBoundingBoxRect();
|
| + canvasRect.move(rbmo->borderLeft() + rbmo->paddingLeft(),
|
| + rbmo->borderTop() + rbmo->paddingTop());
|
| + LayoutRect pathRect = enclosingLayoutRect(boundingRect);
|
| + pathRect.moveBy(canvasRect.location());
|
| +
|
| + if (canvas()->renderer()) {
|
| + canvas()->renderer()->scrollRectToVisible(
|
| + pathRect, ScrollAlignment::alignCenterAlways, ScrollAlignment::alignTopAlways);
|
| + }
|
| +
|
| + // TODO: should implement "inform the user" that the caret and/or
|
| + // selection the specified rectangle of the canvas. See http://crbug.com/357987
|
| +}
|
| +
|
| void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height)
|
| {
|
| if (!validateRectForCanvas(x, y, width, height))
|
|
|