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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/OffscreenCanvas-TransferToFromImageBitmap-TexImage2D.html

Issue 1962413002: Implement transferToImageBitmap() in WebGLRenderingContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add new test case, cache SkIMage Created 4 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/OffscreenCanvas-TransferToFromImageBitmap-TexImage2D.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/OffscreenCanvas-TransferToFromImageBitmap-TexImage2D.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/OffscreenCanvas-TransferToFromImageBitmap-TexImage2D.html
new file mode 100644
index 0000000000000000000000000000000000000000..5d0876b67707bb353dd3ef11dc15fe0e67753f02
--- /dev/null
+++ b/third_party/WebKit/LayoutTests/fast/canvas/webgl/OffscreenCanvas-TransferToFromImageBitmap-TexImage2D.html
@@ -0,0 +1,100 @@
+<!DOCTYPE html>
+<html>
+<head>
+<script src="./resources/webgl-test-utils-full.js"></script>
+<script src="./resources/tex-image-and-sub-image-utils.js"></script>
+<script src="../../../resources/js-test.js"></script>
+</head>
+
+<script id='myWorker' type='text/worker'>
+self.onmessage = function(e) {
+ var canvas = new OffscreenCanvas(128, 128);
+ var gl = canvas.getContext('webgl');
+ gl.clearColor(1.0, 1.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ var image = canvas.transferToImageBitmap();
+ self.postMessage({bitmap: image}, [image]);
+};
+</script>
+
+<script>
+window.jsTestIsAsync = true;
+
+var wtu = WebGLTestUtils;
+var tiu = TexImageUtils;
+var internalFormat = "RGBA";
+var pixelFormat = "RGBA";
+var pixelType = "UNSIGNED_BYTE";
+var blob = new Blob([document.getElementById('myWorker').textContent]);
+var worker = new Worker(URL.createObjectURL(blob));
+var bitmap;
+
+var canvas = document.createElement("canvas");
+canvas.width = 128;
+canvas.height = 128;
+var ctx = canvas.getContext('bitmaprenderer');
+
+var width = 32;
+var height = 32;
+var canvas2d = document.createElement("canvas");
+canvas2d.width = width;
+canvas2d.height = height;
+var gl = canvas2d.getContext('webgl');
+gl.clearColor(0,0,0,1);
+gl.clearDepth(1);
+gl.disable(gl.BLEND);
+
+function checkCanvas(buf, width, height)
+{
+ for (var i = 0; i < width * height; i++) {
+ if (buf[i * 4] != 255 || buf[i * 4 + 1] != 255 ||
+ buf[i * 4 + 2] != 0 || buf[i * 4 + 3] != 255) {
+ testFailed("This pixel should be red, but it is: [" + buf[i * 4] + ", " +
+ buf[i * 4 + 1] + ", " + buf[i * 4 + 2] + ", " + buf[i * 4 + 3] + "].");
+ finishJSTest();
+ }
+ }
+}
+
+function runTestOnBindingTarget(bindingTarget, program, bitmap)
+{
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ // Enable writes to the RGBA channels
+ gl.colorMask(1, 1, 1, 0);
+ var texture = gl.createTexture();
+ // Bind the texture to texture unit 0
+ gl.bindTexture(bindingTarget, texture);
+ // Set up texture parameters
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+
+ var targets = [gl.TEXTURE_2D];
+ // Upload the image into the texture
+ for (var tt = 0; tt < targets.length; ++tt) {
+ gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], bitmap);
+ }
+ for (var tt = 0; tt < targets.length; ++tt) {
+ // Draw the triangles
+ gl.clearColor(0, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+
+ var buf = new Uint8Array(width * height * 4);
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ checkCanvas(buf, width, height);
+ }
+}
+
+worker.onmessage = function(msg) {
+ bitmap = msg.data.bitmap;
+ ctx.transferFromImageBitmap(bitmap);
+ var program = tiu.setupTexturedQuad(gl, internalFormat);
+ runTestOnBindingTarget(gl.TEXTURE_2D, program, bitmap);
+ testPassed("This test passed");
+ finishJSTest();
+}
+worker.postMessage("");
+
+</script>
+</html>

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