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| (Empty) | |
| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <body> |
| 4 <canvas id='output' width = '100' height = '100'></canvas> |
| 5 <script> |
| 6 if (window.testRunner) { |
| 7 testRunner.waitUntilDone(); |
| 8 } |
| 9 |
| 10 var width = 100; |
| 11 var height = 100; |
| 12 var aCanvas = new OffscreenCanvas(width, height); |
| 13 var gl = aCanvas.getContext('webgl'); |
| 14 gl.clearColor(1.0, 0.0, 0.0, 1.0); |
| 15 gl.clear(gl.COLOR_BUFFER_BIT); |
| 16 var image = aCanvas.transferToImageBitmap(); |
| 17 |
| 18 var canvas = document.getElementById("output"); |
| 19 var ctx = canvas.getContext('bitmaprenderer'); |
| 20 ctx.transferFromImageBitmap(image); |
| 21 |
| 22 if (window.testRunner) { |
| 23 testRunner.notifyDone(); |
| 24 } |
| 25 </script> |
| 26 </body> |
| 27 </html> |
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