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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file defines utility functions for X11 (Linux only). This code has been | 5 // This file defines utility functions for X11 (Linux only). This code has been |
6 // ported from XCB since we can't use XCB on Ubuntu while its 32-bit support | 6 // ported from XCB since we can't use XCB on Ubuntu while its 32-bit support |
7 // remains woefully incomplete. | 7 // remains woefully incomplete. |
8 | 8 |
9 #include "ui/base/x/x11_util.h" | 9 #include "ui/base/x/x11_util.h" |
10 | 10 |
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28 #include "base/memory/singleton.h" | 28 #include "base/memory/singleton.h" |
29 #include "base/message_loop/message_loop.h" | 29 #include "base/message_loop/message_loop.h" |
30 #include "base/metrics/histogram.h" | 30 #include "base/metrics/histogram.h" |
31 #include "base/strings/string_number_conversions.h" | 31 #include "base/strings/string_number_conversions.h" |
32 #include "base/strings/string_util.h" | 32 #include "base/strings/string_util.h" |
33 #include "base/strings/stringprintf.h" | 33 #include "base/strings/stringprintf.h" |
34 #include "base/sys_byteorder.h" | 34 #include "base/sys_byteorder.h" |
35 #include "base/threading/thread.h" | 35 #include "base/threading/thread.h" |
36 #include "third_party/skia/include/core/SkBitmap.h" | 36 #include "third_party/skia/include/core/SkBitmap.h" |
37 #include "third_party/skia/include/core/SkPostConfig.h" | 37 #include "third_party/skia/include/core/SkPostConfig.h" |
| 38 #include "ui/base/x/x11_menu_list.h" |
38 #include "ui/base/x/x11_util_internal.h" | 39 #include "ui/base/x/x11_util_internal.h" |
39 #include "ui/events/event_utils.h" | 40 #include "ui/events/event_utils.h" |
40 #include "ui/events/keycodes/keyboard_code_conversion_x.h" | 41 #include "ui/events/keycodes/keyboard_code_conversion_x.h" |
41 #include "ui/events/x/device_data_manager.h" | 42 #include "ui/events/x/device_data_manager.h" |
42 #include "ui/events/x/touch_factory_x11.h" | 43 #include "ui/events/x/touch_factory_x11.h" |
43 #include "ui/gfx/canvas.h" | 44 #include "ui/gfx/canvas.h" |
44 #include "ui/gfx/image/image_skia.h" | 45 #include "ui/gfx/image/image_skia.h" |
45 #include "ui/gfx/image/image_skia_rep.h" | 46 #include "ui/gfx/image/image_skia_rep.h" |
46 #include "ui/gfx/point.h" | 47 #include "ui/gfx/point.h" |
47 #include "ui/gfx/point_conversions.h" | 48 #include "ui/gfx/point_conversions.h" |
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1060 | 1061 |
1061 XFree(prop.value); | 1062 XFree(prop.value); |
1062 return true; | 1063 return true; |
1063 } | 1064 } |
1064 | 1065 |
1065 bool EnumerateChildren(EnumerateWindowsDelegate* delegate, XID window, | 1066 bool EnumerateChildren(EnumerateWindowsDelegate* delegate, XID window, |
1066 const int max_depth, int depth) { | 1067 const int max_depth, int depth) { |
1067 if (depth > max_depth) | 1068 if (depth > max_depth) |
1068 return false; | 1069 return false; |
1069 | 1070 |
| 1071 std::vector<XID> windows; |
| 1072 std::vector<XID>::iterator iter; |
| 1073 if (depth == 0) { |
| 1074 XMenuList::GetInstance()->InsertMenuWindowXIDs(&windows); |
| 1075 // Enumerate the menus first. |
| 1076 for (iter = windows.begin(); iter != windows.end(); iter++) { |
| 1077 if (delegate->ShouldStopIterating(*iter)) |
| 1078 return true; |
| 1079 } |
| 1080 windows.clear(); |
| 1081 } |
| 1082 |
1070 XID root, parent, *children; | 1083 XID root, parent, *children; |
1071 unsigned int num_children; | 1084 unsigned int num_children; |
1072 int status = XQueryTree(gfx::GetXDisplay(), window, &root, &parent, &children, | 1085 int status = XQueryTree(gfx::GetXDisplay(), window, &root, &parent, &children, |
1073 &num_children); | 1086 &num_children); |
1074 if (status == 0) | 1087 if (status == 0) |
1075 return false; | 1088 return false; |
1076 | 1089 |
1077 std::vector<XID> windows; | |
1078 for (int i = static_cast<int>(num_children) - 1; i >= 0; i--) | 1090 for (int i = static_cast<int>(num_children) - 1; i >= 0; i--) |
1079 windows.push_back(children[i]); | 1091 windows.push_back(children[i]); |
1080 | 1092 |
1081 XFree(children); | 1093 XFree(children); |
1082 | 1094 |
1083 // XQueryTree returns the children of |window| in bottom-to-top order, so | 1095 // XQueryTree returns the children of |window| in bottom-to-top order, so |
1084 // reverse-iterate the list to check the windows from top-to-bottom. | 1096 // reverse-iterate the list to check the windows from top-to-bottom. |
1085 std::vector<XID>::iterator iter; | |
1086 for (iter = windows.begin(); iter != windows.end(); iter++) { | 1097 for (iter = windows.begin(); iter != windows.end(); iter++) { |
1087 if (IsWindowNamed(*iter) && delegate->ShouldStopIterating(*iter)) | 1098 if (IsWindowNamed(*iter) && delegate->ShouldStopIterating(*iter)) |
1088 return true; | 1099 return true; |
1089 } | 1100 } |
1090 | 1101 |
1091 // If we're at this point, we didn't find the window we're looking for at the | 1102 // If we're at this point, we didn't find the window we're looking for at the |
1092 // current level, so we need to recurse to the next level. We use a second | 1103 // current level, so we need to recurse to the next level. We use a second |
1093 // loop because the recursion and call to XQueryTree are expensive and is only | 1104 // loop because the recursion and call to XQueryTree are expensive and is only |
1094 // needed for a small number of cases. | 1105 // needed for a small number of cases. |
1095 if (++depth <= max_depth) { | 1106 if (++depth <= max_depth) { |
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1111 std::vector<XID> stack; | 1122 std::vector<XID> stack; |
1112 if (!ui::GetXWindowStack(ui::GetX11RootWindow(), &stack)) { | 1123 if (!ui::GetXWindowStack(ui::GetX11RootWindow(), &stack)) { |
1113 // Window Manager doesn't support _NET_CLIENT_LIST_STACKING, so fall back | 1124 // Window Manager doesn't support _NET_CLIENT_LIST_STACKING, so fall back |
1114 // to old school enumeration of all X windows. Some WMs parent 'top-level' | 1125 // to old school enumeration of all X windows. Some WMs parent 'top-level' |
1115 // windows in unnamed actual top-level windows (ion WM), so extend the | 1126 // windows in unnamed actual top-level windows (ion WM), so extend the |
1116 // search depth to all children of top-level windows. | 1127 // search depth to all children of top-level windows. |
1117 const int kMaxSearchDepth = 1; | 1128 const int kMaxSearchDepth = 1; |
1118 ui::EnumerateAllWindows(delegate, kMaxSearchDepth); | 1129 ui::EnumerateAllWindows(delegate, kMaxSearchDepth); |
1119 return; | 1130 return; |
1120 } | 1131 } |
| 1132 XMenuList::GetInstance()->InsertMenuWindowXIDs(&stack); |
1121 | 1133 |
1122 std::vector<XID>::iterator iter; | 1134 std::vector<XID>::iterator iter; |
1123 for (iter = stack.begin(); iter != stack.end(); iter++) { | 1135 for (iter = stack.begin(); iter != stack.end(); iter++) { |
1124 if (delegate->ShouldStopIterating(*iter)) | 1136 if (delegate->ShouldStopIterating(*iter)) |
1125 return; | 1137 return; |
1126 } | 1138 } |
1127 } | 1139 } |
1128 | 1140 |
1129 bool GetXWindowStack(Window window, std::vector<XID>* windows) { | 1141 bool GetXWindowStack(Window window, std::vector<XID>* windows) { |
1130 windows->clear(); | 1142 windows->clear(); |
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1589 << "request_code " << static_cast<int>(error_event.request_code) << ", " | 1601 << "request_code " << static_cast<int>(error_event.request_code) << ", " |
1590 << "minor_code " << static_cast<int>(error_event.minor_code) | 1602 << "minor_code " << static_cast<int>(error_event.minor_code) |
1591 << " (" << request_str << ")"; | 1603 << " (" << request_str << ")"; |
1592 } | 1604 } |
1593 | 1605 |
1594 // ---------------------------------------------------------------------------- | 1606 // ---------------------------------------------------------------------------- |
1595 // End of x11_util_internal.h | 1607 // End of x11_util_internal.h |
1596 | 1608 |
1597 | 1609 |
1598 } // namespace ui | 1610 } // namespace ui |
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