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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ | 5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ |
6 #define V8_BASE_PLATFORM_SEMAPHORE_H_ | 6 #define V8_BASE_PLATFORM_SEMAPHORE_H_ |
7 | 7 |
8 #include "src/base/lazy-instance.h" | 8 #include "src/base/lazy-instance.h" |
9 #if V8_OS_WIN | 9 #if V8_OS_WIN |
10 #include "src/base/win32-headers.h" | 10 #include "src/base/win32-headers.h" |
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30 // object and incremented each time a thread signals the semaphore. When the | 30 // object and incremented each time a thread signals the semaphore. When the |
31 // count reaches zero, threads waiting for the semaphore blocks until the | 31 // count reaches zero, threads waiting for the semaphore blocks until the |
32 // count becomes non-zero. | 32 // count becomes non-zero. |
33 | 33 |
34 class Semaphore final { | 34 class Semaphore final { |
35 public: | 35 public: |
36 explicit Semaphore(int count); | 36 explicit Semaphore(int count); |
37 ~Semaphore(); | 37 ~Semaphore(); |
38 | 38 |
39 // Increments the semaphore counter. | 39 // Increments the semaphore counter. |
40 void Signal(); | 40 // TODO(ulan): remove caller parameter once crbug.com/609249 is fixed. |
| 41 void Signal(const char* caller = nullptr); |
41 | 42 |
42 // Suspends the calling thread until the semaphore counter is non zero | 43 // Suspends the calling thread until the semaphore counter is non zero |
43 // and then decrements the semaphore counter. | 44 // and then decrements the semaphore counter. |
44 void Wait(); | 45 void Wait(); |
45 | 46 |
46 // Suspends the calling thread until the counter is non zero or the timeout | 47 // Suspends the calling thread until the counter is non zero or the timeout |
47 // time has passed. If timeout happens the return value is false and the | 48 // time has passed. If timeout happens the return value is false and the |
48 // counter is unchanged. Otherwise the semaphore counter is decremented and | 49 // counter is unchanged. Otherwise the semaphore counter is decremented and |
49 // true is returned. | 50 // true is returned. |
50 bool WaitFor(const TimeDelta& rel_time) WARN_UNUSED_RESULT; | 51 bool WaitFor(const TimeDelta& rel_time) WARN_UNUSED_RESULT; |
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93 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>, | 94 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>, |
94 ThreadSafeInitOnceTrait>::type type; | 95 ThreadSafeInitOnceTrait>::type type; |
95 }; | 96 }; |
96 | 97 |
97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER | 98 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER |
98 | 99 |
99 } // namespace base | 100 } // namespace base |
100 } // namespace v8 | 101 } // namespace v8 |
101 | 102 |
102 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_ | 103 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_ |
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