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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/heap/scavenger.h" | 5 #include "src/heap/scavenger.h" |
6 | 6 |
7 #include "src/contexts.h" | 7 #include "src/contexts.h" |
8 #include "src/heap/heap.h" | 8 #include "src/heap/heap.h" |
9 #include "src/heap/objects-visiting-inl.h" | 9 #include "src/heap/objects-visiting-inl.h" |
10 #include "src/heap/scavenger-inl.h" | 10 #include "src/heap/scavenger-inl.h" |
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288 | 288 |
289 static inline void EvacuateJSArrayBuffer(Map* map, HeapObject** slot, | 289 static inline void EvacuateJSArrayBuffer(Map* map, HeapObject** slot, |
290 HeapObject* object) { | 290 HeapObject* object) { |
291 ObjectEvacuationStrategy<POINTER_OBJECT>::Visit(map, slot, object); | 291 ObjectEvacuationStrategy<POINTER_OBJECT>::Visit(map, slot, object); |
292 | 292 |
293 Heap* heap = map->GetHeap(); | 293 Heap* heap = map->GetHeap(); |
294 MapWord map_word = object->map_word(); | 294 MapWord map_word = object->map_word(); |
295 DCHECK(map_word.IsForwardingAddress()); | 295 DCHECK(map_word.IsForwardingAddress()); |
296 HeapObject* target = map_word.ToForwardingAddress(); | 296 HeapObject* target = map_word.ToForwardingAddress(); |
297 if (!heap->InNewSpace(target)) { | 297 if (!heap->InNewSpace(target)) { |
298 heap->array_buffer_tracker()->Promote( | 298 heap->array_buffer_tracker()->Promote(JSArrayBuffer::cast(target)); |
299 JSArrayBuffer::cast(target), | |
300 reinterpret_cast<JSArrayBuffer*>(object)); | |
301 } else { | |
302 heap->array_buffer_tracker()->SemiSpaceCopy( | |
303 JSArrayBuffer::cast(target), | |
304 reinterpret_cast<JSArrayBuffer*>(object)); | |
305 } | 299 } |
306 } | 300 } |
307 | 301 |
308 | 302 |
309 static inline void EvacuateByteArray(Map* map, HeapObject** slot, | 303 static inline void EvacuateByteArray(Map* map, HeapObject** slot, |
310 HeapObject* object) { | 304 HeapObject* object) { |
311 int object_size = reinterpret_cast<ByteArray*>(object)->ByteArraySize(); | 305 int object_size = reinterpret_cast<ByteArray*>(object)->ByteArraySize(); |
312 EvacuateObject<DATA_OBJECT, kWordAligned>(map, slot, object, object_size); | 306 EvacuateObject<DATA_OBJECT, kWordAligned>(map, slot, object, object_size); |
313 } | 307 } |
314 | 308 |
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471 | 465 |
472 void ScavengeVisitor::ScavengePointer(Object** p) { | 466 void ScavengeVisitor::ScavengePointer(Object** p) { |
473 Object* object = *p; | 467 Object* object = *p; |
474 if (!heap_->InNewSpace(object)) return; | 468 if (!heap_->InNewSpace(object)) return; |
475 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), | 469 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), |
476 reinterpret_cast<HeapObject*>(object)); | 470 reinterpret_cast<HeapObject*>(object)); |
477 } | 471 } |
478 | 472 |
479 } // namespace internal | 473 } // namespace internal |
480 } // namespace v8 | 474 } // namespace v8 |
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