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Unified Diff: media/base/android/media_decoder_job.h

Issue 196133020: Reducing the IPC latency for MSE video decoding (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 9 months ago
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Index: media/base/android/media_decoder_job.h
diff --git a/media/base/android/media_decoder_job.h b/media/base/android/media_decoder_job.h
index 286d27cf75b5c60251085d7000764736f7a8fd6a..4d523a015e21b0e8f37eba96970ffedf9075c827 100644
--- a/media/base/android/media_decoder_job.h
+++ b/media/base/android/media_decoder_job.h
@@ -19,6 +19,9 @@ namespace media {
// Class for managing all the decoding tasks. Each decoding task will be posted
// onto the same thread. The thread will be stopped once Stop() is called.
+// Data is stored in 2 chunks. When new data arrives, it is always stored in
+// an inactive chunk. And when the current active chunk becomes empty, a new
+// data request will be sent to the renderer.
class MediaDecoderJob {
public:
struct Deleter {
@@ -76,6 +79,10 @@ class MediaDecoderJob {
bool is_decoding() const { return !decode_cb_.is_null(); }
+ bool is_requesting_demuxer_data() const {
+ return is_requesting_demuxer_data_;
+ }
+
protected:
MediaDecoderJob(
const scoped_refptr<base::SingleThreadTaskRunner>& decoder_task_runner,
@@ -107,8 +114,8 @@ class MediaDecoderJob {
// |done_cb| is called when more data is available in |received_data_|.
void RequestData(const base::Closure& done_cb);
- // Posts a task to start decoding the next access unit in |received_data_|.
- void DecodeNextAccessUnit(
+ // Posts a task to start decoding the current access unit in |received_data_|.
+ void DecodeCurrentAccessUnit(
const base::TimeTicks& start_time_ticks,
const base::TimeDelta& start_presentation_timestamp);
wolenetz 2014/03/17 19:51:00 nit: const & for TimeDelta is not current style. U
qinmin 2014/03/18 18:58:58 Done.
@@ -131,6 +138,18 @@ class MediaDecoderJob {
const base::TimeDelta& presentation_timestamp,
size_t audio_output_bytes);
+ // Helper function to get the current access unit that is being decoded.
+ const AccessUnit& CurrentAccessUnit() const;
+
+ // Check whether a chunk is empty.
wolenetz 2014/03/17 19:51:00 nit: Describe meaning of |current_chunk|.
qinmin 2014/03/18 18:58:58 Done.
+ bool IsDemuxerDataEmpty(bool current_chunk) const;
+
+ // Clearn all the received data.
+ void ClearData();
+
+ // Request new data for the current chunk if it runs out of data.
+ void RequestCurrentChunkIfEmpty();
+
// The UI message loop where callbacks should be dispatched.
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner_;
@@ -183,11 +202,19 @@ class MediaDecoderJob {
// Callback to run when the current Decode() operation completes.
DecoderCallback decode_cb_;
- // The current access unit being processed.
- size_t access_unit_index_;
-
// Data received over IPC from last RequestData() operation.
- DemuxerData received_data_;
+ // We keep 2 chunks at the same time to reduce the IPC latency between chunks.
+ // If data inside the current chunk are all decoded, we will request a new
+ // chunk from the demuxer and swap the current chunk with the other one.
+ // New data will always be stored in the other chunk since the current
+ // one may be still in use.
+ DemuxerData received_data_[2];
+
+ // Index to the current data chunk that is being decoded.
+ size_t current_demuxer_data_index_;
+
+ // Index to the access unit inside each data chunk that is being decoded.
+ size_t access_unit_index_[2];
// The index of input buffer that can be used by QueueInputBuffer().
// If the index is uninitialized or invalid, it must be -1.
@@ -200,6 +227,13 @@ class MediaDecoderJob {
// while there is a decode in progress.
bool destroy_pending_;
+ // Indicates whether the decoder is in the middle of requesting new data.
+ bool is_requesting_demuxer_data_;
+
+ // Indicates whether the incoming data should be ignored.
+ bool is_incoming_data_invalid_;
+
+ friend class MediaSourcePlayerTest;
DISALLOW_IMPLICIT_CONSTRUCTORS(MediaDecoderJob);
};

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