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Unified Diff: src/gpu/GrContext.cpp

Issue 196133014: Implement text rendering with NVPR (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: address review comments + one changed hunk Created 6 years, 9 months ago
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Index: src/gpu/GrContext.cpp
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index c480a1f718dac47a5704979c47f8efd4bae8d050..2eca88b190dbf175f4bdcf2095b425fcb81ae8b1 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -14,22 +14,24 @@
#include "GrAARectRenderer.h"
#include "GrBufferAllocPool.h"
-#include "GrGpu.h"
+#include "GrDistanceFieldTextContext.h"
#include "GrDrawTargetCaps.h"
-#include "GrIndexBuffer.h"
+#include "GrGpu.h"
#include "GrInOrderDrawBuffer.h"
+#include "GrIndexBuffer.h"
#include "GrOvalRenderer.h"
#include "GrPathRenderer.h"
#include "GrPathUtils.h"
#include "GrResourceCache.h"
#include "GrSoftwarePathRenderer.h"
+#include "GrStencilAndCoverTextContext.h"
#include "GrStencilBuffer.h"
#include "GrTextStrike.h"
-#include "SkRTConf.h"
#include "SkRRect.h"
+#include "SkRTConf.h"
#include "SkStrokeRec.h"
-#include "SkTLazy.h"
#include "SkTLS.h"
+#include "SkTLazy.h"
#include "SkTrace.h"
// It can be useful to set this to false to test whether a bug is caused by using the
@@ -224,6 +226,17 @@ int GrContext::getGpuTextureCacheResourceCount() const {
return fTextureCache->getCachedResourceCount();
}
+GrTextContext* GrContext::createTextContext(GrRenderTarget* renderTarget,
+ const SkDeviceProperties&
+ leakyProperties) {
+ if (fGpu->caps()->pathRenderingSupport()) {
+ if (renderTarget->getStencilBuffer() && renderTarget->isMultisampled()) {
+ return SkNEW_ARGS(GrStencilAndCoverTextContext, (this, leakyProperties));
+ }
+ }
+ return SkNEW_ARGS(GrDistanceFieldTextContext, (this, leakyProperties));
+}
+
////////////////////////////////////////////////////////////////////////////////
GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,

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