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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" | 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" | 8 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" |
| 9 #include "grit/theme_resources.h" | 9 #include "grit/theme_resources.h" |
| 10 #include "grit/ui_strings.h" | 10 #include "grit/ui_strings.h" |
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| 118 return; | 118 return; |
| 119 } | 119 } |
| 120 | 120 |
| 121 LabelButton::OnGestureEvent(event); | 121 LabelButton::OnGestureEvent(event); |
| 122 } | 122 } |
| 123 | 123 |
| 124 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { | 124 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { |
| 125 CustomButton::GetAccessibleState(state); | 125 CustomButton::GetAccessibleState(state); |
| 126 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; | 126 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; |
| 127 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); | 127 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); |
| 128 state->state = ui::AX_STATE_HASPOPUP; | 128 state->AddStateFlag(ui::AX_STATE_HASPOPUP); |
| 129 } | 129 } |
| 130 | 130 |
| 131 void ToolbarButton::ShowContextMenuForView(View* source, | 131 void ToolbarButton::ShowContextMenuForView(View* source, |
| 132 const gfx::Point& point, | 132 const gfx::Point& point, |
| 133 ui::MenuSourceType source_type) { | 133 ui::MenuSourceType source_type) { |
| 134 if (!enabled()) | 134 if (!enabled()) |
| 135 return; | 135 return; |
| 136 | 136 |
| 137 show_menu_factory_.InvalidateWeakPtrs(); | 137 show_menu_factory_.InvalidateWeakPtrs(); |
| 138 ShowDropDownMenu(source_type); | 138 ShowDropDownMenu(source_type); |
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| 224 | 224 |
| 225 // Need to explicitly clear mouse handler so that events get sent | 225 // Need to explicitly clear mouse handler so that events get sent |
| 226 // properly after the menu finishes running. If we don't do this, then | 226 // properly after the menu finishes running. If we don't do this, then |
| 227 // the first click to other parts of the UI is eaten. | 227 // the first click to other parts of the UI is eaten. |
| 228 SetMouseHandler(NULL); | 228 SetMouseHandler(NULL); |
| 229 | 229 |
| 230 // Set the state back to normal after the drop down menu is closed. | 230 // Set the state back to normal after the drop down menu is closed. |
| 231 if (state_ != STATE_DISABLED) | 231 if (state_ != STATE_DISABLED) |
| 232 SetState(STATE_NORMAL); | 232 SetState(STATE_NORMAL); |
| 233 } | 233 } |
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