DescriptionFix GPU colormatrix color filter with saturated alpha.
Clamp RGBA values before unpremultiplying, to match the raster path. This causes a problem when the resulting
alpha is >1.0, resulting in overly saturated RGB.
Covered by the setYUV2RGB() test case in the colormatrix GM.
R=bsalomon@google.com
Committed: https://code.google.com/p/skia/source/detail?r=13778
Patch Set 1 #Patch Set 2 : Update codereview link #Patch Set 3 : Fix typo #
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