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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_WM_CORE_TRANSIENT_WINDOW_OBSERVER_H_ | 5 #ifndef UI_WM_CORE_TRANSIENT_WINDOW_OBSERVER_H_ |
| 6 #define UI_WM_CORE_TRANSIENT_WINDOW_OBSERVER_H_ | 6 #define UI_WM_CORE_TRANSIENT_WINDOW_OBSERVER_H_ |
| 7 | 7 |
| 8 #include "ui/wm/core/wm_core_export.h" | 8 #include "ui/wm/core/wm_core_export.h" |
| 9 | 9 |
| 10 namespace aura { | 10 namespace aura { |
| 11 class Window; | 11 class Window; |
| 12 } | 12 } |
| 13 | 13 |
| 14 namespace views { | 14 namespace wm { |
| 15 namespace corewm { | |
| 16 | 15 |
| 17 class WM_CORE_EXPORT TransientWindowObserver { | 16 class WM_CORE_EXPORT TransientWindowObserver { |
| 18 public: | 17 public: |
| 19 // Called when a transient child is added to |window|. | 18 // Called when a transient child is added to |window|. |
| 20 virtual void OnTransientChildAdded(aura::Window* window, | 19 virtual void OnTransientChildAdded(aura::Window* window, |
| 21 aura::Window* transient) = 0; | 20 aura::Window* transient) = 0; |
| 22 | 21 |
| 23 // Called when a transient child is removed from |window|. | 22 // Called when a transient child is removed from |window|. |
| 24 virtual void OnTransientChildRemoved(aura::Window* window, | 23 virtual void OnTransientChildRemoved(aura::Window* window, |
| 25 aura::Window* transient) = 0; | 24 aura::Window* transient) = 0; |
| 26 | 25 |
| 27 protected: | 26 protected: |
| 28 virtual ~TransientWindowObserver() {} | 27 virtual ~TransientWindowObserver() {} |
| 29 }; | 28 }; |
| 30 | 29 |
| 31 } // namespace corewm | 30 } // namespace wm |
| 32 } // namespace views | |
| 33 | 31 |
| 34 #endif // UI_WM_CORE_TRANSIENT_WINDOW_OBSERVER_H_ | 32 #endif // UI_WM_CORE_TRANSIENT_WINDOW_OBSERVER_H_ |
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