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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ | 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ |
6 #define CC_OUTPUT_DIRECT_RENDERER_H_ | 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ |
7 | 7 |
8 #include <unordered_map> | 8 #include <unordered_map> |
9 | 9 |
10 #include "base/callback.h" | 10 #include "base/callback.h" |
11 #include "base/macros.h" | 11 #include "base/macros.h" |
12 #include "cc/base/cc_export.h" | 12 #include "cc/base/cc_export.h" |
13 #include "cc/output/ca_layer_overlay.h" | 13 #include "cc/output/ca_layer_overlay.h" |
14 #include "cc/output/overlay_processor.h" | 14 #include "cc/output/overlay_processor.h" |
15 #include "cc/output/renderer.h" | 15 #include "cc/output/renderer.h" |
| 16 #include "cc/quads/tile_draw_quad.h" |
16 #include "cc/raster/task_graph_runner.h" | 17 #include "cc/raster/task_graph_runner.h" |
17 #include "cc/resources/resource_provider.h" | 18 #include "cc/resources/resource_provider.h" |
18 #include "cc/resources/scoped_resource.h" | 19 #include "cc/resources/scoped_resource.h" |
19 #include "ui/gfx/geometry/quad_f.h" | 20 #include "ui/gfx/geometry/quad_f.h" |
20 | 21 |
21 namespace cc { | 22 namespace cc { |
22 class DrawPolygon; | 23 class DrawPolygon; |
23 class ResourceProvider; | 24 class ResourceProvider; |
24 | 25 |
25 // This is the base class for code shared between the GL and software | 26 // This is the base class for code shared between the GL and software |
26 // renderer implementations. "Direct" refers to the fact that it does not | 27 // renderer implementations. "Direct" refers to the fact that it does not |
27 // delegate rendering to another compositor. | 28 // delegate rendering to another compositor. |
28 class CC_EXPORT DirectRenderer : public Renderer { | 29 class CC_EXPORT DirectRenderer : public Renderer { |
29 public: | 30 public: |
30 ~DirectRenderer() override; | 31 ~DirectRenderer() override; |
31 | 32 |
32 void DecideRenderPassAllocationsForFrame( | 33 void DecideRenderPassAllocationsForFrame( |
33 const RenderPassList& render_passes_in_draw_order) override; | 34 const RenderPassList& render_passes_in_draw_order) override; |
34 bool HasAllocatedResourcesForTesting(RenderPassId id) const override; | 35 bool HasAllocatedResourcesForTesting(RenderPassId id) const override; |
35 void DrawFrame(RenderPassList* render_passes_in_draw_order, | 36 void DrawFrame(RenderPassList* render_passes_in_draw_order, |
36 float device_scale_factor, | 37 float device_scale_factor, |
37 const gfx::Rect& device_viewport_rect, | 38 const gfx::Rect& device_viewport_rect, |
38 const gfx::Rect& device_clip_rect, | 39 const gfx::Rect& device_clip_rect, |
39 bool disable_picture_quad_image_filtering) override; | 40 bool disable_picture_quad_image_filtering) override; |
40 virtual void SwapBuffersComplete() {} | 41 virtual void SwapBuffersComplete() {} |
41 | 42 |
| 43 // If a pass contains a single tile draw quad and can be drawn without |
| 44 // a render pass (e.g. applying a filter directly to the tile quad) |
| 45 // return that quad, otherwise return null. |
| 46 virtual const TileDrawQuad* CanPassBeDrawnDirectly(const RenderPass* pass); |
| 47 |
42 struct CC_EXPORT DrawingFrame { | 48 struct CC_EXPORT DrawingFrame { |
43 DrawingFrame(); | 49 DrawingFrame(); |
44 ~DrawingFrame(); | 50 ~DrawingFrame(); |
45 | 51 |
46 const RenderPassList* render_passes_in_draw_order; | 52 const RenderPassList* render_passes_in_draw_order; |
47 const RenderPass* root_render_pass; | 53 const RenderPass* root_render_pass; |
48 const RenderPass* current_render_pass; | 54 const RenderPass* current_render_pass; |
49 const ScopedResource* current_texture; | 55 const ScopedResource* current_texture; |
50 | 56 |
51 gfx::Rect root_damage_rect; | 57 gfx::Rect root_damage_rect; |
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145 | 151 |
146 virtual void CopyCurrentRenderPassToBitmap( | 152 virtual void CopyCurrentRenderPassToBitmap( |
147 DrawingFrame* frame, | 153 DrawingFrame* frame, |
148 std::unique_ptr<CopyOutputRequest> request) = 0; | 154 std::unique_ptr<CopyOutputRequest> request) = 0; |
149 | 155 |
150 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill. | 156 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill. |
151 std::unordered_map<RenderPassId, | 157 std::unordered_map<RenderPassId, |
152 std::unique_ptr<ScopedResource>, | 158 std::unique_ptr<ScopedResource>, |
153 RenderPassIdHash> | 159 RenderPassIdHash> |
154 render_pass_textures_; | 160 render_pass_textures_; |
| 161 std::unordered_map<RenderPassId, TileDrawQuad, RenderPassIdHash> |
| 162 render_pass_bypass_quads_; |
155 OutputSurface* output_surface_; | 163 OutputSurface* output_surface_; |
156 ResourceProvider* resource_provider_; | 164 ResourceProvider* resource_provider_; |
157 std::unique_ptr<OverlayProcessor> overlay_processor_; | 165 std::unique_ptr<OverlayProcessor> overlay_processor_; |
158 | 166 |
159 // For use in coordinate conversion, this stores the output rect, viewport | 167 // For use in coordinate conversion, this stores the output rect, viewport |
160 // rect (= unflipped version of glViewport rect), the size of target | 168 // rect (= unflipped version of glViewport rect), the size of target |
161 // framebuffer, and the current window space viewport. During a draw, this | 169 // framebuffer, and the current window space viewport. During a draw, this |
162 // stores the values for the current render pass; in between draws, they | 170 // stores the values for the current render pass; in between draws, they |
163 // retain the values for the root render pass of the last draw. | 171 // retain the values for the root render pass of the last draw. |
164 gfx::Rect current_draw_rect_; | 172 gfx::Rect current_draw_rect_; |
165 gfx::Rect current_viewport_rect_; | 173 gfx::Rect current_viewport_rect_; |
166 gfx::Size current_surface_size_; | 174 gfx::Size current_surface_size_; |
167 gfx::Rect current_window_space_viewport_; | 175 gfx::Rect current_window_space_viewport_; |
168 | 176 |
169 private: | 177 private: |
170 gfx::Size enlarge_pass_texture_amount_; | 178 gfx::Size enlarge_pass_texture_amount_; |
171 | 179 |
172 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); | 180 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); |
173 }; | 181 }; |
174 | 182 |
175 } // namespace cc | 183 } // namespace cc |
176 | 184 |
177 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ | 185 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ |
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