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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/direct_renderer.h" | 5 #include "cc/output/direct_renderer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <unordered_map> | 9 #include <unordered_map> |
10 #include <utility> | 10 #include <utility> |
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134 ResourceProvider* resource_provider) | 134 ResourceProvider* resource_provider) |
135 : Renderer(client, settings), | 135 : Renderer(client, settings), |
136 output_surface_(output_surface), | 136 output_surface_(output_surface), |
137 resource_provider_(resource_provider), | 137 resource_provider_(resource_provider), |
138 overlay_processor_(new OverlayProcessor(output_surface)) { | 138 overlay_processor_(new OverlayProcessor(output_surface)) { |
139 overlay_processor_->Initialize(); | 139 overlay_processor_->Initialize(); |
140 } | 140 } |
141 | 141 |
142 DirectRenderer::~DirectRenderer() {} | 142 DirectRenderer::~DirectRenderer() {} |
143 | 143 |
144 const TileDrawQuad* DirectRenderer::CanPassBeDrawnDirectly( | |
145 const RenderPass* pass) { | |
146 return nullptr; | |
147 } | |
148 | |
144 void DirectRenderer::DecideRenderPassAllocationsForFrame( | 149 void DirectRenderer::DecideRenderPassAllocationsForFrame( |
145 const RenderPassList& render_passes_in_draw_order) { | 150 const RenderPassList& render_passes_in_draw_order) { |
151 render_pass_bypass_quads_.clear(); | |
152 | |
146 std::unordered_map<RenderPassId, gfx::Size, RenderPassIdHash> | 153 std::unordered_map<RenderPassId, gfx::Size, RenderPassIdHash> |
147 render_passes_in_frame; | 154 render_passes_in_frame; |
148 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) | 155 RenderPass* root_render_pass = render_passes_in_draw_order.back().get(); |
156 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) { | |
157 RenderPass* pass = render_passes_in_draw_order[i].get(); | |
158 if (pass != root_render_pass) { | |
enne (OOO)
2016/06/13 18:41:17
Maybe we shouldn't drop the root render pass?
Thi
| |
159 if (const TileDrawQuad* tile_quad = CanPassBeDrawnDirectly(pass)) { | |
160 render_pass_bypass_quads_[pass->id] = *tile_quad; | |
161 continue; | |
162 } | |
163 } | |
149 render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>( | 164 render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>( |
150 render_passes_in_draw_order[i]->id, | 165 pass->id, RenderPassTextureSize(pass))); |
151 RenderPassTextureSize(render_passes_in_draw_order[i].get()))); | 166 } |
152 | 167 |
153 std::vector<RenderPassId> passes_to_delete; | 168 std::vector<RenderPassId> passes_to_delete; |
154 for (auto pass_iter = render_pass_textures_.begin(); | 169 for (auto pass_iter = render_pass_textures_.begin(); |
155 pass_iter != render_pass_textures_.end(); ++pass_iter) { | 170 pass_iter != render_pass_textures_.end(); ++pass_iter) { |
156 auto it = render_passes_in_frame.find(pass_iter->first); | 171 auto it = render_passes_in_frame.find(pass_iter->first); |
157 if (it == render_passes_in_frame.end()) { | 172 if (it == render_passes_in_frame.end()) { |
158 passes_to_delete.push_back(pass_iter->first); | 173 passes_to_delete.push_back(pass_iter->first); |
159 continue; | 174 continue; |
160 } | 175 } |
161 | 176 |
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398 BspTree bsp_tree(poly_list); | 413 BspTree bsp_tree(poly_list); |
399 BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor, | 414 BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor, |
400 use_render_pass_scissor); | 415 use_render_pass_scissor); |
401 bsp_tree.TraverseWithActionHandler(&action_handler); | 416 bsp_tree.TraverseWithActionHandler(&action_handler); |
402 DCHECK(poly_list->empty()); | 417 DCHECK(poly_list->empty()); |
403 } | 418 } |
404 | 419 |
405 void DirectRenderer::DrawRenderPassAndExecuteCopyRequests( | 420 void DirectRenderer::DrawRenderPassAndExecuteCopyRequests( |
406 DrawingFrame* frame, | 421 DrawingFrame* frame, |
407 RenderPass* render_pass) { | 422 RenderPass* render_pass) { |
423 if (render_pass_bypass_quads_.find(render_pass->id) != | |
424 render_pass_bypass_quads_.end()) { | |
425 return; | |
426 } | |
427 | |
408 DrawRenderPass(frame, render_pass); | 428 DrawRenderPass(frame, render_pass); |
409 | 429 |
410 bool first_request = true; | 430 bool first_request = true; |
411 for (auto& copy_request : render_pass->copy_requests) { | 431 for (auto& copy_request : render_pass->copy_requests) { |
412 // Doing a readback is destructive of our state on Mac, so make sure | 432 // Doing a readback is destructive of our state on Mac, so make sure |
413 // we restore the state between readbacks. http://crbug.com/99393. | 433 // we restore the state between readbacks. http://crbug.com/99393. |
414 if (!first_request) | 434 if (!first_request) |
415 UseRenderPass(frame, render_pass); | 435 UseRenderPass(frame, render_pass); |
416 CopyCurrentRenderPassToBitmap(frame, std::move(copy_request)); | 436 CopyCurrentRenderPassToBitmap(frame, std::move(copy_request)); |
417 first_request = false; | 437 first_request = false; |
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554 auto iter = render_pass_textures_.find(id); | 574 auto iter = render_pass_textures_.find(id); |
555 return iter != render_pass_textures_.end() && iter->second->id(); | 575 return iter != render_pass_textures_.end() && iter->second->id(); |
556 } | 576 } |
557 | 577 |
558 // static | 578 // static |
559 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { | 579 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
560 return render_pass->output_rect.size(); | 580 return render_pass->output_rect.size(); |
561 } | 581 } |
562 | 582 |
563 } // namespace cc | 583 } // namespace cc |
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