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| 1 /* | 1 /* | 
| 2  * Copyright (C) 2011, Google Inc. All rights reserved. | 2  * Copyright (C) 2011, Google Inc. All rights reserved. | 
| 3  * | 3  * | 
| 4  * Redistribution and use in source and binary forms, with or without | 4  * Redistribution and use in source and binary forms, with or without | 
| 5  * modification, are permitted provided that the following conditions are met: | 5  * modification, are permitted provided that the following conditions are met: | 
| 6  * | 6  * | 
| 7  * 1. Redistributions of source code must retain the above copyright | 7  * 1. Redistributions of source code must retain the above copyright | 
| 8  *    notice, this list of conditions and the following disclaimer. | 8  *    notice, this list of conditions and the following disclaimer. | 
| 9  * 2. Redistributions in binary form must reproduce the above copyright | 9  * 2. Redistributions in binary form must reproduce the above copyright | 
| 10  *    notice, this list of conditions and the following disclaimer in the | 10  *    notice, this list of conditions and the following disclaimer in the | 
| (...skipping 10 matching lines...) Expand all  Loading... | 
| 21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 
| 22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 
| 23  * DAMAGE. | 23  * DAMAGE. | 
| 24  */ | 24  */ | 
| 25 | 25 | 
| 26 #include "config.h" | 26 #include "config.h" | 
| 27 #include "modules/gamepad/GamepadList.h" | 27 #include "modules/gamepad/GamepadList.h" | 
| 28 | 28 | 
| 29 namespace WebCore { | 29 namespace WebCore { | 
| 30 | 30 | 
| 31 GamepadList::~GamepadList() |  | 
| 32 { |  | 
| 33 } |  | 
| 34 |  | 
| 35 void GamepadList::set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad> gamepad) | 31 void GamepadList::set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad> gamepad) | 
| 36 { | 32 { | 
| 37     if (index >= blink::WebGamepads::itemsLengthCap) | 33     if (index >= blink::WebGamepads::itemsLengthCap) | 
| 38         return; | 34         return; | 
| 39     m_items[index] = gamepad; | 35     m_items[index] = gamepad; | 
| 40 } | 36 } | 
| 41 | 37 | 
| 42 unsigned GamepadList::length() const |  | 
| 43 { |  | 
| 44     return blink::WebGamepads::itemsLengthCap; |  | 
| 45 } |  | 
| 46 |  | 
| 47 Gamepad* GamepadList::item(unsigned index) | 38 Gamepad* GamepadList::item(unsigned index) | 
| 48 { | 39 { | 
| 49     return index < length() ? m_items[index].get() : 0; | 40     return index < length() ? m_items[index].get() : 0; | 
| 50 } | 41 } | 
| 51 | 42 | 
| 52 void GamepadList::trace(Visitor* visitor) | 43 void GamepadList::trace(Visitor* visitor) | 
| 53 { | 44 { | 
| 54     for (unsigned index = 0; index < blink::WebGamepads::itemsLengthCap; index++
    ) { | 45     for (unsigned index = 0; index < blink::WebGamepads::itemsLengthCap; index++
    ) { | 
| 55         visitor->trace(m_items[index]); | 46         visitor->trace(m_items[index]); | 
| 56     } | 47     } | 
| 57 } | 48 } | 
| 58 | 49 | 
| 59 } // namespace WebCore | 50 } // namespace WebCore | 
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