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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebKitGamepadList_h | 5 #ifndef WebKitGamepadList_h |
| 6 #define WebKitGamepadList_h | 6 #define WebKitGamepadList_h |
| 7 | 7 |
| 8 #include "bindings/v8/ScriptWrappable.h" | 8 #include "bindings/v8/ScriptWrappable.h" |
| 9 #include "heap/Handle.h" | 9 #include "modules/gamepad/GamepadList.h" |
| 10 #include "modules/gamepad/WebKitGamepad.h" | 10 #include "modules/gamepad/WebKitGamepad.h" |
| 11 #include "public/platform/WebGamepads.h" | |
| 12 #include "wtf/PassRefPtr.h" | 11 #include "wtf/PassRefPtr.h" |
| 13 #include "wtf/RefCounted.h" | |
| 14 #include "wtf/Vector.h" | |
| 15 | 12 |
| 16 namespace WebCore { | 13 namespace WebCore { |
| 17 | 14 |
| 18 class WebKitGamepadList : public RefCountedWillBeGarbageCollectedFinalized<WebKi tGamepadList>, public ScriptWrappable { | 15 // Inherit from concrete GamepadList class (instead of factoring out an abstract |
| 16 // GamepadListCommon class) so GamepadList is simple (unfactored) and low-cruft. | |
| 17 class WebKitGamepadList : public GamepadList { | |
| 19 public: | 18 public: |
| 20 static PassRefPtrWillBeRawPtr<WebKitGamepadList> create() { return adoptRefW illBeNoop(new WebKitGamepadList); } | 19 static PassRefPtrWillBeRawPtr<WebKitGamepadList> create() { return adoptRefW illBeNoop(new WebKitGamepadList); } |
| 21 ~WebKitGamepadList(); | |
| 22 | 20 |
| 23 void set(unsigned index, PassRefPtrWillBeRawPtr<WebKitGamepad>); | 21 void set(unsigned index, PassRefPtrWillBeRawPtr<WebKitGamepad>); |
| 24 WebKitGamepad* item(unsigned index); | 22 WebKitGamepad* item(unsigned index); |
| 25 unsigned length() const; | |
| 26 | |
| 27 void trace(Visitor*); | |
|
haraken
2014/03/13 07:08:50
As I commented, please keep the trace() method and
Nils Barth (inactive)
2014/03/13 07:36:14
Got it.
| |
| 28 | 23 |
| 29 private: | 24 private: |
| 30 WebKitGamepadList() | 25 WebKitGamepadList() |
| 31 { | 26 { |
| 27 // FIXME: don't call ScriptWrappable::init twice | |
| 28 // Instead, factor out a base class GamepadListCommon | |
| 32 ScriptWrappable::init(this); | 29 ScriptWrappable::init(this); |
| 33 } | 30 } |
| 34 | 31 |
| 35 RefPtrWillBeMember<WebKitGamepad> m_items[blink::WebGamepads::itemsLengthCap ]; | 32 RefPtrWillBeMember<WebKitGamepad> m_items[blink::WebGamepads::itemsLengthCap ]; |
| 36 }; | 33 }; |
| 37 | 34 |
| 38 } // namespace WebCore | 35 } // namespace WebCore |
| 39 | 36 |
| 40 #endif // WebKitGamepadList_h | 37 #endif // WebKitGamepadList_h |
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