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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" |
30 #include "heap/Handle.h" | 30 #include "heap/Handle.h" |
31 #include "modules/gamepad/GamepadButton.h" | 31 #include "modules/gamepad/GamepadButton.h" |
32 #include "public/platform/WebGamepad.h" | 32 #include "public/platform/WebGamepad.h" |
33 #include "wtf/RefCounted.h" | 33 #include "wtf/RefCounted.h" |
34 #include "wtf/Vector.h" | 34 #include "wtf/Vector.h" |
35 #include "wtf/text/WTFString.h" | 35 #include "wtf/text/WTFString.h" |
36 | 36 |
37 namespace WebCore { | 37 namespace WebCore { |
38 | 38 |
39 class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>,
public ScriptWrappable { | 39 class Gamepad : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, publi
c ScriptWrappable { |
40 public: | 40 public: |
41 static PassRefPtrWillBeRawPtr<Gamepad> create() | 41 static PassRefPtrWillBeRawPtr<Gamepad> create() |
42 { | 42 { |
43 return adoptRefWillBeNoop(new Gamepad); | 43 return adoptRefWillBeNoop(new Gamepad); |
44 } | 44 } |
45 ~Gamepad(); | 45 ~Gamepad(); |
46 | 46 |
47 typedef Vector<float> FloatVector; | 47 typedef Vector<float> FloatVector; |
48 | 48 |
49 const String& id() const { return m_id; } | 49 const String& id() const { return m_id; } |
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62 void setMapping(const String& val) { m_mapping = val; } | 62 void setMapping(const String& val) { m_mapping = val; } |
63 | 63 |
64 const FloatVector& axes() const { return m_axes; } | 64 const FloatVector& axes() const { return m_axes; } |
65 void setAxes(unsigned count, const float* data); | 65 void setAxes(unsigned count, const float* data); |
66 | 66 |
67 const GamepadButtonVector& buttons() const { return m_buttons; } | 67 const GamepadButtonVector& buttons() const { return m_buttons; } |
68 void setButtons(unsigned count, const blink::WebGamepadButton* data); | 68 void setButtons(unsigned count, const blink::WebGamepadButton* data); |
69 | 69 |
70 void trace(Visitor*); | 70 void trace(Visitor*); |
71 | 71 |
72 private: | 72 protected: |
| 73 // Inherited by WebKitGamepad |
73 Gamepad(); | 74 Gamepad(); |
74 String m_id; | 75 String m_id; |
75 unsigned m_index; | 76 unsigned m_index; |
76 bool m_connected; | 77 bool m_connected; |
77 unsigned long long m_timestamp; | 78 unsigned long long m_timestamp; |
78 String m_mapping; | 79 String m_mapping; |
79 FloatVector m_axes; | 80 FloatVector m_axes; |
80 GamepadButtonVector m_buttons; | 81 |
| 82 private: |
| 83 GamepadButtonVector m_buttons; // WebKitGamepad.buttons has different type |
81 }; | 84 }; |
82 | 85 |
83 } // namespace WebCore | 86 } // namespace WebCore |
84 | 87 |
85 #endif // Gamepad_h | 88 #endif // Gamepad_h |
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