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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "modules/gamepad/WebKitGamepad.h" | 6 #include "modules/gamepad/WebKitGamepad.h" |
7 | 7 |
8 namespace WebCore { | 8 namespace WebCore { |
9 | 9 |
10 WebKitGamepad::WebKitGamepad() | 10 WebKitGamepad::WebKitGamepad() |
11 : m_index(0) | |
12 , m_timestamp(0) | |
13 { | 11 { |
14 ScriptWrappable::init(this); | 12 ScriptWrappable::init(this); |
15 } | 13 } |
16 | 14 |
17 void WebKitGamepad::setAxes(unsigned count, const float* data) | 15 WebKitGamepad::~WebKitGamepad() |
18 { | 16 { |
19 m_axes.resize(count); | |
20 if (count) | |
21 std::copy(data, data + count, m_axes.begin()); | |
22 } | 17 } |
23 | 18 |
24 void WebKitGamepad::setButtons(unsigned count, const blink::WebGamepadButton* da
ta) | 19 void WebKitGamepad::setButtons(unsigned count, const blink::WebGamepadButton* da
ta) |
25 { | 20 { |
26 m_buttons.resize(count); | 21 m_buttons.resize(count); |
27 for (unsigned i = 0; i < count; ++i) | 22 for (unsigned i = 0; i < count; ++i) |
28 m_buttons[i] = data[i].value; | 23 m_buttons[i] = data[i].value; |
29 } | 24 } |
30 | 25 |
31 void WebKitGamepad::trace(Visitor* visitor) | |
32 { | |
33 } | |
34 | |
35 WebKitGamepad::~WebKitGamepad() | |
36 { | |
37 } | |
38 | |
39 } // namespace WebCore | 26 } // namespace WebCore |
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